THE DOX TO SUPREMACY WERE TYPED IN BY SCOOTER-GENESIS. |||||||||||||||||||||||||||||||||||||||||||||||||||||| INDEX TO THE MANUAL:A TO L A D G ABORT JOURNEY,64 DECOMMISSIONING PLATOONS,70 GAMETIME,51 AGGRESSION,77, DEFENDING PLANETS,45,58,76 GARRISON,58,76 ARMOUR,15-17 DESERT PLANETS,67 GOING INTO BATTLE,86 ARMY,34,55,68, DISK MANAGEMENT,56,79 GOVERMENT SCREEN,53,57 ATMOSPHERE PROCESSOR DISKS,33,79 H 13,37,54,61,66 DOCKING BAYS,22,55,63,71,75 HITOTSU,3-5,8,80 AVOIDING DEADLOCK,86 DRAFTING TROOPS,69 HOME KEY,50 B E HORTI-STAT,14,22,25,62 BATTLE CRUISER,13,41,62 ENERGY,12,21,26,29,67, J BUY SCREEN ,53,60 F JOURNEY TO PLANET,64 BUYING CRAFT/SHIPS,22,60 FIGHTING BATTLES,77 JOURNIES,64 BUYING WEAPONS/ARMOUR,70 FOOD,14,21,26,29,67, MK C FORMATTING DISKS,33,56,79 KRART,10 CARGO BAY,55,71 FORMATTING PLANETS,33,56,79 L CARGO LOADING/UNLOADING FUEL,14,21,26,41,67, LAND FROM ORBIT,64 72 FUELLING CRAFT/SHIPS,41,71 LAUNCH INTO ORBIT,64 COLONISING PLANETS FUTATSU,3-5,9,80 LAUNCHING ATTACK,84 36,37,54,66 LAUNCHING CRAFT/SHIPS COMBAT CONTROL,56,75 30,45 COMMISSIONING CRAFT/SHIP LOADING GAMES,81 23,24 LOCATING CRAFT/SHIPS,59 COMMISSIONING TROOPS,38,39 AND 55 ------------------------------------------------------------------------------ INDEX TO MANUAL M-Y M R T MAIN SCREEN,49 RELOCATING PEOPLE,89 TACTICS,83 MESSAGES,19,52 RENAMING CRAFT/SHIPS,65 TAX,20,21,31,67,86 METROPOLIS PLANETS,67 RENAMING PLANETS,57 TRAINING SOLDIERS,35,55 MILITARY EQUIP,15,17,18 RESOURCES,21,58,67,73,87,88 TROOPS,34,38,55,68,82 MILITARY STRENGTH,76 RESTARTING GAME,81 TROPICAL PLANETS,67 MINERALS,14,21,26,67,88 RORN,11 MINING STATION,14,27,62 MISSIONS,6,82 S V MITTSU,3-5,10,80 SAVING GAMES,33,79 VICTORY CONDITIONS,5 MONITORING RESOURCES,58 SCRAPPING CRAFT/SHIPS,72 VIDEO WINDOW,51 MOVING RESOURCES,88 SENDING CASH TO STARBASE,58 VOLCANIC PLANETS,67 N SHIPS,12,-14,23,24,41 W NAVIGATION SCREEN,54,63 SMINE,9 WAR,56,75,76,82 NEW GAME,81 SOL SAT GENERATOR,12,62 WEAPOONS 17,18 P SOLDIERS,34,38,55,68,82 WOTOK,8 PAUSE CONTROL,52 SOUND CONTROL,52 Y PEOPLE,21,58,59,87 SPYING,56,78 YOTTSU,3-5,11,80 PLANET CURSOR,50 PLANET INFO,50,67 PLANET SURFACE,55,76 PLANET SYSTEMS,3,49 PLANET TYPES,51,67 ------------------------------------------------------------------------------ PAGE 2; WHAT IS SUPREMACY: SUPREMACY IS A SINGLE PLAYER STRATEGY SIMULATION GAME THAT OFFERS YOU THE CHANCE TO BATTLE FOR ECONOMIC AND MILITARY DOMINATION IN FOUR PLANET SYSTEMS. AS A COMMANDER,YOU ARE PERSONALLY RESPONSIBLE FOR MANAGING RESOURCES,PURCHASING EQUIPMENT,GOVERNING PEOPLE,OVERSEEING MINING AND FARMING OPERATIONS,DEVOLPING MILITARY STRATEGIES,TRAINING TROOPS,PLANNING CAMPAIGNS AND DIRECTING BATTLES. FOUR ALIEN COMMANDERS,ONE IN EACH PLANET SYSTEM,SEEK TO DESTROY YOU, YOUR ULTIMATE GOAL IS TO CRUSH ALL FOUR OPPONENTS BY CONQUERING THEIR BASES,THEREBY PROTECTING YOUR HOME UNIVERSE FROM THE THREAT OF INVASION.STRATEGIC SKILLS ARE CALLED UPONFOR-BOTH AS COMMANDER-IN CHIEF AND AS A DIRECTOR OF ECONOMIC POLICIES.MORAL DECSIONS ALSO HAVE TO BE TAKEN;FOR INSTANCE ARE YOU PREPARED TO STARVE YOUR PEOPLE TO DEATH,TAX THEM TOTALLY OUT OF POCKET AND SACRIFICE THEM WITHOUT MERCY IN ORDER TO HOLD POWER? OR DO YOU SEE YOURSELF AS A BENEFACTOR WHO CARES FOR THE HEALTH AND WELFARE OF YOUR SUBJECTS? MASTERING THE TASK: SUPREMACY IS AN INVOLVED GAME-SUCCESS IS UNLIKELY TO COME WITHOUT PRACTISE AND A THOROUGH UNDERSTANDING OF THE CONTROL METHODS.MAKE FULL USE OF THE SAVE GAME FACILITY;THE MORE DIFFICULT PLANET SYSTEMS TAKE A LOT OF COMPLETING.AND ITS WORTH SAVING YOUR POSITION REGULAARLY IN CASE THE ENEMY FORCES MAKE RAPID AND SUDDEN GAINS.THE CHANCE TO GO BACK TO A POSITION AND TRY ANOTHER STRATEGY IS THE ONLY ADVANTAGE YOU HAVE OVER LIFE IN THE REAL WORLD.USE IT WHILE YOU LEARN THE SKILLS OF GALACTIC DOMINATION. USING THIS GUIDE: THIS DOCUMAENTATION CONTAINS ALL THE INFO YOU NEED TO MASTER SUPREMACY.READ THE GAME OBJECTIVES(PAGE 5) AND USE THE QUICK GUIDE CARD TO GET GOING IF YOU DONT LIKE FINDING YOUR WAY AROUND A MANUAL BEFORE STARTING PLAY,DIP INTO THE GLOSSARY(PAGE 12)FOR MORE DETAILED DESCRIPTIONS OF THE CRAFT AND EQUIPMENT THAT YOU WILL ENCOUNTER IN THE GAME,READ KNOW THINE ENEMIES(PAGE 7)FOR INFO ON YOUR ALIEN FOES AND THEIR STYLES OF PLAY.THEN RETURN TO THE MANUAL WHEN YOU NEED MORE DETAILED INFO. IF YOU PREFER THE METHODICAL APPROACH,FOLLOW THE QUICK START TOUR(PAGE 19)-IT GUIDES YOU STEP-BY-STEP THROUGH THE FIRST STAGES OF LAYING THE FOUNDATIONS FOR A STABLE EMPIRE IN THE HITOTSU PLANET SYSTEM. -------------------------PAGES 3 AND 4 -------------------------------------- THE CONTROL SECTION WHICH BEGINS ON PAGE 48 OF THIS MANUAL,EXPLAINS IN DETAIL HOW TO MANIPULATE THE CURSOR DRIVEN CONTROL SCREENS.THE MOISSION BACKGROUND CHAPTER(PAGE 82)OFFERS ADVICE AND TIPS ON DEVOLPING A STRATEGY,THE MANAGING RESOURCES SECTION(PAGE 87) WILL HELP YOU DEVOLP A SOUND ECONOMY,AND THE SUPREMACY QUESTIONS ANSWERED(PAGE 91)WILL BE A USEFUL SOURCE OF HELP IF YOU NEED TO DO SOME TROUBLE SHOOTING,FINALLY,THE INDEX WILL HELP YOU FIND SOME INFO. THE HISTORY OF EPSILON: THE ONLY SURE WAY TO CONSILIDATE YOUR POSITION AS A DESPOT-AN ABSOLUTE RULER-IS TO RULE ABSOLUTELY.YOUR FAMILY HAS SPENT GENERATIONS ENSURING THAT THE RULE OF THE DYNASTY MARK IS UNASSAILABLE IN THE EPSILON GALAXY. A NEW THREAT TO THE STABILITY OF YOUR RULE HAS RECENTLY ARISEN,REALITY IS NOT WHAT IT SEEMS... RESEARCH SCIENTISTS WORKING ON NEW INTER-PLANETARY DRIVE SYSTEMS FOR YOUR CRAFT MADE A MAJOR BREAKTHROUGH IN THEIR UNDERSTANDING OF SPACE-WITH WORRYING CONSEQUENCES.IN PURSUIT OF A HYPERDRIVE MECHANISM THAT WOULD ALLOW SHIPS TO TAKE DIMENSIONAL SHORTCUTS ON THE ROUTE FROM A-TO-B,SCIENTISTS DISCOVERED ENTIRE NEW DIMENSIONS,FOUR NEW DIMENSIONS,IN FACT-HITOTSUFUTATSU,MITTSU AND YOTTSU EACH CLOAKED IN A DIFFERENT REALITY AND CONTAINING 6,14,30 BARREN PLANETS.FOUR NEW PLANET SYSTEMS. A FEW EXPLORATORY FORAYS REVEALED THAT THESE PLANET SYSTEMS APPEARED TO BE BUFFER ZONES THAT ACT AS AN UNHIBITED MIDDLE GROUND BETWEEN YOUR UNIVERSE AND ALIEN DIMENSIONS THAT LIE BEYOND THEM.EACH PLANET SYSTEM CAN BE ACCESSED DIRECTLY FROM STARBASE,THE PLANET AT THE HEART OF EPSILON,YOUR SOLAR SYSTEM-ACTIVATING THE HYPERDRIVE SYSTEM ON STARBASE AND SETTING THE APPROPRIATE CO-ORDINATES CAUSED STARBASE TO APPEAR AT THE EDGE OF ONE OF THE BUFFER PLANET SYSTEMS. DURING AN EXPLORATORY FORAY INTO HITOTSU,THE 6 PLANET SYSTEM A SUDDEN CHANGE WAS NOTICED-ANOTHER PLANET HAD MATERIALISED.RAPIDLY ACTIVATED SCANNING STYSTEMS REVEALED THAT THERE WAS NOW EIGHT PLANETS IN THE SYSTEM STARBASE,THE 6 ARID PLANETS THAT HAD ALWAYS BEEN THERE,AND THE NEW ARRIVAL-WHICH SHOWED ALL THE SIGNS OF HARBOURING SENTIENT LIFE. JUMPING BACK THROUGH THE HYPERDRIVE PORTAL TO YOUR OWN REALITY TO CONSIDER THIS NEW DEVOLPMENT,YOU DECIDED TO PAY A VISIT TO THE OTHER THREE UNIVERSES-AND FOUND THAT THE PLANET IN EACH OF THEM HAD INCRESED BY ONE. IT LOOKED LIKE SOMEONE ELSE FROM SOMEWHERE ELSE HAD JUST MADE THE SAME DISCOVERY AS YOU AND WAS NOW ENTERING THE FOUR NEW PLANET SYSTEMS. THEN YOU DECIDED TO TAKE ANOTHER LOOK AT THE HITOTSU SYSTEM;CO-ORDINATES WERE SET ON THE HYPERDRIVE PLANT,THE ACTIVATE SWITCH THROWN-AND THE TRANSITION WAS MADE WITHOUT ANY ENERGY CONSUMPTION.STARBASE TRANSCENDED THE DIMENSIONAL BARRIERS AND HAD BECOME A PERMANENT PART OF HITOTSU,A SYSTEM THAT NOW CONTAINED 8 PLANETS. A WORRYING PROSPECT INDEED-THIS PERMANENT LINK BETWEEN HITOTSU AND EPSILON OPENED YOU TO THE THREAT OF ATTACK.FEARING THE WORST YOU HURRIDLY SET THE CO-ORDINATES FOR FUTATSU,MITTSU AND YOTTSU-AND DISCOVERED THAT THEY WERE PERMANENTLY LINKED TO YOU HOME UNIVERSE. FOUR ALIEN DIMENSIONS ARE NOW LINKED TO EPSILON VIA FOUR PLANET SYSTEM.YOUR ABSOLUTE RULE MIGHT SOON BE UNDER THREAT FROM FOUR ALIEN CIVILISATIONS THAT COULD USE THE BARREN PLANETS IN EACH OF THE NEW SYSTEMS TO STOCKPILE ARMS AND EQUIPMENT BEFORE MOUNTING A DEVASTING ATTACK ON EPSILON THROUGH THE PERMANTLY OPEN PORTAL THAT STARBASE HAS NOW BECOME.A WORRYING PROSPECT INDEED-BUT WHAT CAN BE DONE TO ENSURE THE SAFETY OF YOUR HARD WON EMPIRE? VAPOURISING STARBASE MIGHT END THE LINK-BUT IT IS TOO IMPORTANT A RESOURCE IN THE EPSILON SYSTEM TO CAST OFF CASUALLY.AND THERE IS NO CERTAINTY THAT DESTROYING STARBASE WOULD PREVENT THE ALIENS INVADING EPSILON.BESIDES, ABANDONING STARBASE WOULD BE AN ADMISSION OF WEAKNESS,IF NOT DEFEAT,AND YOUR PEOPLE MIGHT SEE SUCH AN ACTION AS A SIGN YOU HAVE LOST YOUR CAPACITY FOR ABSOLUTE RULE. A REVOLUTION MIGHT BE SPARKED OFF BY SUCH A DRASTIC ACTION-AND THAT REVOLUTION WOULD TAKE PLACE SHORTLY SFTER YOU HAD DESTROYED YOUR PRIME DEFENSIVE RESOURCE. NO,THERE IS ONLY ONE COURSE OF ACTION-TO GO ON THE OFFENSIVE AND DO UNTO THE FOUR ALIEN CIVILISATIONS WHAT THEY WOULD CERTAINLY DO UNTO YOU,ONLY DO IT FIRST,AND DO IT QUICKLY. WHILE APPROPRIATE MILITARY PREPARATIONS WERE PUT UNDERWAY,DIPLOMATIC TEAMS WERE DESPATCHED TO THE ALIEN PLANETS HITOTSU,FUTATSU,MITTSU AND YOTTSU.BASIC NON-AGGRESSION PACTS WERE AGREED, A FEW SPIES LEFT BEGHIND(ONCE THE CONCEPT OF AMBASSADOR AND DIPLOMATIC MISSION HAD BEEN EXPLAINED TO THE ALIENS)AND AN UNEASY PEACE INITIATED.WELL,AT LEAST THE TREATIES HAVE BROUGHT YOU SOME TIME,TIME THAT CAN BE USED TO GET READY. ARMAMENT MANUFACTURING PLANTS ARE WORKING FLAT OUT PRODUCING CRAFT AND EQUIPMENT.YOU HAVE EXAMINED ALL THE OPTIONS.NOW ITS TIME TO GO ON THE OFFENSIVE..... -------------------------------PAGES 5 AND 6----------------------------------- THE GAME OBJECTIVES: YOU ARE THE COMMANDER AND SUPREME LEADER OF EPSILON,A UNIVERSE LOCATED AT THE VERY EDGE OF SPACE.SCIENTIFIC RESEARCH INTO A NEW DIMENSION-BUSTING HYPERDRIVE HAS A RATHER UNFORTUNATE SIDE-EFFECT..YOUR STARBASE IS NOW PERMANENTLY LINKED TO AND PART OF FOUR BARREN PLANET SYSTEMS,HITOTSU,FUTATSU,MITTSU AND YOTTSU.EACH OF THE FOUR PLANET SYSTEMS ACTS AS A BUFFER ZONE AND IS LINKED TO ONE OF THE FOUR NEW DIMENSIONS THAT ARE POPULATED BY ALIEN CIVILISATIONS. CLEARLY THIS SITUATION INTRODUCES AN UNWELCOME INSTABILITY INTO YOUR LIFE AS COMMANDER OF EPSILON.AND NEW DIMENSIONS WHICH,WITHOUT DOUBT,HARBOUR ALIEN RACES JUST AS EAGER TO CONQUER YOUR HOME SYSTEM,EPSILON. YOUR INVESTIGATIONS HAVE ESTABLISHED FOUR ALIEN RACES,LIKE YOUR OWN PEOPLE,ARE ORGANISED UNDER A DICTORIAL SYSTEM OF GOVERMENT.YOR OPPONENTS,WOTOK,SMINE,KRART AND RORN HAVE ESTABLISHED BASES IN THE BUFFER PLANET SYSTEMS WHICH ARE NOW KNOW AS HITOTSU,FUTATSU,MITTSU AND YOTTSU RESPECTIVELY. YOUR OBJECTIVE IS TO BECOME SUPREMEM RULER OF THE FOUR PLANET SYSTEMS,ONLY WHEN ALL FOUR SYSTEMS ARE TOTALLY UNDER YOUR CONTROL CAN YOU FEEL SAFE FROM THE THREAT OF ALIEN ATTACK. AND ONCE YOU HAVE CONTROL OF THE PLANET SYSTEM,YOU CAMN CONCENTRATE ON AMASSING TROOPS AND RESOURCES THERE,READY FOR AN INVASION OF THE ALIEN DIMENSION THAT LIES BEYOND...BUT SUCH PLANS ARE OF THE FUTURE,AND ARE OUTSIDE THE SCOPE OF SUPREMACY 1.THE FIRST PRIORITY IS SECURING THE SAFETY OF EPSILON. VICTORY CONDITIONS: SUPREMACY OFFERS FOUR CAMPAIGNS:THE BATTLES FOR CONTROL OF HITOTSU,FUTATSU, MITTSU AND YOTTSU.VICTORY IN EACH CAMPAIGN IS YOUR IF YOU GAIN CONTROL OF THE ALIEN BASE LOCATED AT THE OPPOSITE END OF THE PLANET SYSTEM TO STARBASE;CONVERSELY,VICTORY FALLS TO THE ALIEN COMMANDER IF HE CAN WREST STARBASE FROM YOUR GRASP. THERE IS NO TIME LIMIT SET ON A CAMPAIGN-THE STRUGGLE CONTINUES UNTIL YOU QUIT THE MISSION OR ONE SIDE WINS.ONCE A CAMPAIGN HAS BEEN STARTED YOU CANNOT INTRODUCE ADDITIONAL RESOURCES FROM ELSEWHERE,BUT IT IS POSSIBLE TOSHIP CRAFT AND MILITARY EQUIPMENT FROM EPSILON TO HELP YOUR WAR EFFORT.NATURALLY,SUCH EQUIPMENT HAS TO BE PAID FOR,AND IN ORDER TO MAINTAIN THE INTER-DIMENSIONAL EQUILIBRIUM,APPROPRIATE RESOURCES MAY ALSO HAVE TO BE SHIPPED BACK TO EPSILON IN EXCHANGE FOR EQUIPMENT. FOOD,FUEL,ENERGY,CREDITS,MINERALS AND PEOPLE ARE PRESENT ON STARBASE WHEN A CAMPAIGN BEGINS AND ARE THE ECONOMIC RESOURCES THAT NEED TO BE MANAGED WITH CARE IF YOU ARE TO SUCCEED.NEUTRAL PLANETS CAN BE COLONISED AND ENEMY PLANETS MAY BE CONQUERED.REMEMBER,WHEN A PLANET IS UNDER YOUR CONTROL,YOU CAN EXTRACT RESOURCES THAT ARE USEFUL TO THE WAR EFFORT. CHOOSING A PLANET SYSTEM: THE FOUR MISSIONS CAN BE ATTEMPTD IN ANY ORDER YOU CHOOSE,AND AN INDIVIDUAL MISSION CAN BE ATTEMPTED AS MANY TIMES AS YOU LIKE(ALTHOUGH THE START CONDITIONS VARY SLIGHTLY EACH TIME). HITOTSU CONTAINS 8 PLANETS AND YOU ARE UP AGAINST A FAIRLY INEPT ALIEN COMMANDER.FUTATSU CONTAINS 16 PLANETS AND YOU COMPETE AGAINST AN ALIEN LIFE FORM THAT IS RATHER MORE EXPERIENCED AT GOVERMENT AND THE STRATEGIES OF WAR.MITTSU CONTAINS 32 PLANETS AND YOU FIGHT A HIGHLY EXPERIENCED OPPONENT WHO IS WELL VERSED IN THE SKILLS OF GOVERMENT AND MILITARY STRATEGY. OBVIOUSLY THE MORE PLANETS THERE ARE IN A SYSTEM,THE MORE COMPLEX THE TASK OF MANAGING RESOURCES AND DEPLOYING YOUR MILITARY FORCES BECOMES. THE ULTIMATE CHALLENGE IS PRESENTED BY YOTTSU,ANOTHER 32 PLANET SYSTEM.THE CREATURE YOU CHALLENGE THERE IS REMARKABLY SOPHISTICATED AT THE ARTS OF WAR AND GOVERMENT-YOU WILL FIND HIM IMPOSSIBLE TO OVERTHROW UNLESS YOU HAVE TRAINED YOURSELF THOROUGHLY IN THE OTHER ARENAS FIRST. WHEN YOU FIRST ENTER A PLANET SYSTEM A PLANET SYSTEM,STARBASE IS A FUNCTIONAL COLONY-BUT THE RESOURCES YOU FIND ON STARBASE ARE LIMITED,AND YOU DO NOT HAVE AN ARMY.YOUR OPPONENT HOWEVER,HAS BEEN BUSY,ANTICIPATING THE START OF HOSTILITIES.YOUR FIRST OBJECTIVE MUST BE TO ACCESS THE TASK THAT LIES AHEAD.THEN YOU HAVE TO DEVOLP YOUR OWN STRATEGIES FOR SUCCESS. THE INFORMATION YOU NEED TO DEVELOP YOUR SKILLS AS A PLAYER OF SUPREMACY IS IN THIS MANUAL.ONCE YOU HAVE MASTERED THE CONTROL SYSTEM,SERIOUS PLAY CAN BEGIN. ----------------------------PAGE 7-------------------------------------------- KNOW THINE ENEMY: AFTER THE INTRODUCTORY SEQUENCE TO SUPREMACY,YOU ARE PRESENTED WITH A SCREEN THAT ALLOWS YOU TO CHOOSE YOUR OPPONENT.YOUR INTELLIGENCE SOURCES HAVE MANAGED TO PIECE TOGETHER SOME BASIC BIOGRAPHICAL DETAILS OF THE FOUR ALIEN DICTATORS WHO AWAIT YOU IN THE PLANET SYSTEMS OF HITOTSU,FUTATSU,MITTSU AND YOTTSU,AND AT A GREAT PERSONAL RISK,YOUR SPIES HAVE MANAGED TO CAPTURE A LIKENESS OF YOUR OPPONENTS. VERY LITTLE DETAIL,HOWEVER,IS AVAILABLE ON THE MOST POWERFUL OF THE FOUR-RORN.YOU WOULD BE WISE TO LEARN HOW TO GET THE BETTER OF WOTOK,SMINE AND KRART BEFORE ATTEMPTING TO CHALLENGE---RORN---. -----------------------------PAGE 8------------------------------------------- WOTOK: LEADER OF THE STRANGE MONKEY LIKE RACE,WOTOK LOOKS LIKE A GREEN GORILLA AND BEHAVES RATHER LIKE A STUPID AND ANGRY CHILD.BLESSED WITH VERY LITTLE IN THE WAY OF INTELLIGENCE,WOTOK APPARENTLY BECAME LEADER OF HIS RACE AS A RESULT OF HIS IMMENSE PHYSICAL STRENGTH.HE HAS A FAINT UNDERSTANDING OF THE PRINCIPLES OF GOVERMENT,AND IS TO STUPID TO RETAIN AND USE ADVISERS,WHOM HE SEES AS POTENTIAL RIVALS.WOTOK HAS NO TIME FOR DIPLOMATS OR SPIES WHOM HE VIEWS WITH MACHIAVELLIAN SCHEMERS,PERMANANTLY UP TO NO GOOD. WOTOKS PHYSICAL ATTRIBUTES HAVE ALLOWED HIM TO WIN EVERY FIGHT HE HAS EVER HAD,WHICH IS WHY HE HAS RISEN TO THE TOP OF THE PILE IN HIS SIMIAN UNIVERSE,WHERE PERSONAL COMBAT SKILLS ARE HELD IN HIGH ESTEEM.PERSONAL DISPUTES,LIKE THE COMPETITION FOR LEADERSHIP,ARE RESOLVED BY RITUAL ONE TO ONE COMBAT IN WOTOK`S WORLD-A SOCIAL SYSTEM THAT HAS RATHER SKEWED THE EFFECTS OF EVOLUTION TOWARDS PHYSICAL RATHER THAN MENTAL PROWESS. WOTOK HAS COME TO BELIEVE THAT HE IS A SUPERB STRATEGIST AND ONE OF THE BEST MILITARY COMMANDERS IN THE HISTORY OF CREATION.AND NO-ONE IN HIS HOME UNIVERSE IS GOING TO ADVISE HIM OTHERWISE.FORTUNATELY FOR YOU HE IS WRONG. THE CHALLENGE WOTOK PRESENTS IS NOT GREAT,HIS ATTACK STRATEGIES ARE SIMPLISTIC-BECAUSE OF HIS AVERSION TO TAKING ADVICE,HE WONT LISTEN TO SPIES.SO HE DOES`NT TARGET YOUR RESOURCE RICH COLONIES BUT INVADES AT RANDOM. AND HIS LACK OF BRAIN POWER MEANS THAT IT TAKES HIM A WHILE TO COME TO THE MEDIOCRE DECISIONS THAT HE MAKES.TAKE YOUR TIME WHEN YOU ARE FIGHTING FOR THE HITOTSU SYSTEM-USE IT AS A TRAINING GROUND IN WHICH TO DEVELOP THE SKILLS YOU WILL NEED FOR THE MORE PROFICIENT OPPONENTS THAT AWAIT YOU..... --------------------------PAGE 9---------------------------------------------- SMINE: IN THE FUTATSU SYSTEM YOU MEET A VERY STRANGE GROUP OF CREATURES INDEED,UNDER THE COMMAND OF A VERY STRANGE LEADER,IN THE EVOLUTIONARY RACE SMINES PEOPLE BECAME THE DOMINANT SPECIES IN THEIR UNIVERSE BY DEVELOPING A POWERFUL TELEPATHIC CAPABILITY,TO COMPENSATE FOR THIER LACK OF PHYSICAL STRENGTH.THOUSANDS OF YEARS AGO SMINES FOREFATHERS FOUND THEY COMMUNICATE WITH ONE ANOTHER ACROSS GREAT DISTANCES BY USING THIER TELEPATHIC TENDRILS. OVER THE MILLENNIA,THIS TELEPATHICSKILL WAS DEVELOPED TO THE STAGE WHERE SMINES SPECIES ACHIEVED A MELTA-LEVEL OF CONSCIOUSNESS-RATHER THAN BEING A RACE OF INDIVIDUAL CREATURES,THEY ARE EFFECTIVELY ONE COMPLEX ORGANISM. SMINE DOES NOT USE SPIES-HE DOESNT NEED TO,AFTER ALL,HE IS AT THE FOCAL POINT OF A VAST ORGANIC NEURAL NETWORK,AND TO FIND OUT WHAT IS HAPPENING ELSEWHERE,ALL THE SMINE HAS TO DO IS SEND ONE OF HIS SUBJECTS THERE AND THEN ESTABLISH A TELEPATHIC CONTACT. WHILE THIS EVOLUTIONARY QUIRK COULD HAVE SET SMINES PEOPLE ON A COURSE FOR A GALACTIC DOMINATION,SO FAR THEY HAVE FAILED TO REALISE THE POTENTIAL.SMINE IS SMART,BUT NOT THAT SMART.AND HE IS CONTINUALLY DISTRACTED BY THE TELEPATHIC TRAFFIC,FINDING IT DIFFICULT TO FOCUS HIS CONCENTRATION. SMINE USES A SPLATTER TECHNIQUE FOR ATTACK,FORMING TELEPATHIC LINKS WITH HIS PLATOONS AND USING THEM FOR INTELLIGENCE-GATHERING AS WELL AS FOR COMBAT. THE DILATION OF PURPOSE,COMBINED WITH SMINES CEREBRAL RATHER THAN PHYSICAL NATURE,MEANS HE IS NOT DIFFICULT TO BEAT.VICTORY CAN BE YOURS,PROVIDING YOU KEEP YOUR WITS ABOUT YOU,ESTABLISH A STRONG GARRISON ON IMPORTANT COLONIES AND BUILD UP STRENGTH WHILE SMINE RUSHES AROUND THE FUTATSU SYSTEM. ---------------------------PAGE10------------------------------------------- KRART: KRARTS REPTILLIAN PEOPLE BECAME THE DOMINANT SPECIES IN THEIR UNIVERSE BY A COMBINATION OF PHYSICAL STRENGTH AND RAW CUNNING WHICH THEY EVOLVED OUT OF NECESSITY-SHORTLY AFTER LEARNING TO WALK.KRARTS DISTANT ANCESTORS HAD TO FIND A WAY OF PROTECTING THEIR EGGS FROM HUNGRY MEMBERS OF OTHER SPECIES. BY DEVELOPING A SOCIAL SYSTEM THAT REVOLVED ROUND SHARED TASKS AND THE DELEGATION OF DUTIES,KRARTS FOREFATHERS FOLLOWED A PATH THAT PARALLES THE ONE TRODDEN BY THE HUMAN RACE AS IT SCRABBLED TO DOMINANCE ON THE PLANET EARTH. KRART COMES FROM A CULTURE WHICH ENCOURAGES INDIVIDUALS TO SPECIALISE IN TASKS FOR WHICH THEY ARE BEST SUITED.MORE THAN HAPPY TO SURROUND HIMSELF WITH SPECIALIST ADVISERS,KRART BECAM LEADER OF HIS PEOPLE FOR ONE SIMPLE REASON:HE IS AN INDIVIDUAL BEST QUALIFIED TO LEAD THEM. UNLIKE SMINE OR WOTOK,WHO ARE OBSESSED WITH RACIAL PURITY AND THE DOMINANCE OF THEIR OWN SPECIES,KRART IS PREPARED TO USE AND REWARD ANY CREATURE WHO CAN HELP HIM FURTHER HIS AIMS.HIS EMPIRE HOLDS SWAY OVER NON-REPLTILLIAN SPECIES,MEMBERS OF WHICH CONTRIBUTE TO ECONOMIC AND MILITARY AFFAIRS. KRART APPLIES THE SKILLS OF HIS INDIVIDUALS TO BEST EFFECT;HIS SOLDIERS ARE THE BEST FIGHTERS;KRARTS SPIES ALL HAVE NATURAL TALENT FOR COVERT OPERATIONS;AND HIS MILITARY,ECONOMIC AND STRATEGIC ADVISERS ARE THE BEST IN HIS UNIVERSE. KRART APPLIES HIS INTELLIGENCE AND PHYSICAL MIGHT TO GOOD EFFECT,AND HIS READINESS TO ACCEPT GOOD ADVICE AND ACT UPON GOOD INTELLIGENCE MEANS THAT HE IS A FORMIDABLE OPPONENT. HE ATTACKS SELECTIVELY,TARGETING THE PLANETS THAT ARE MOST USEFUL TO YOU BECAUSE THEY ARE THE MOST USEFUL TO HIM SHOULD HE CONQUER THEM.THE BATTLE FOR THE MITTSU SYSTEM WILL NOT BE EASEY. ---------------------------PAGE 11------------------------------------------- RORN: LITTLE IS KNOWN ABOUT RORN,HIS PEOPLE OR THE HISTORY OF HIS UNIVERSE-PARTLY BECAUSE OF HIS UNCANNY ABILITY TO ROOT OUT AND EXECUTE SPIES,AND PARTLY BECUASE HIS ENTIRE UNIVERSE IS HIDDEN BEHIND WHAT IS,IN EFFECT,AN IMMENSLY POWERFUL CLOAKING DEVICE. A FEW SPIES MANAGED TO PENETRATE RORNS BASE IN THE YOTTSU SYSTEM,AND THE SKETCHY REPORTS THEY MANAGED TO FILE IN THE HOURS BEFORE THEY WERE DISCOVERED INDICATE THAT RORN IS AN AWESOME BEING,`BEING`,RATHER THAN CREATURE,FOR IT IS NOT ENTIRELY CLEAR WETHER RORN SHOULD BE DESCRIBED AS `MORTAL` IN THE SENSE OF THE WORD-THERE ARE STRONG INDICATIONS THAT HE IS SOME KIND OF TRANS-DIMENSIONAL BEING,WHAT THE ANCIENTS MIGHT HAVE CALLED `A GOD`. RORN APPEARS TO HAVE FEW OF THE QUALITIES NORMALLY ASSOCIATED WITH SENTIENT LIFE FORMS THAT HAVE PROGRESSED UP THE EVOLUTIONARY LADDER,RATHER,HE WOULD APPEAR TO BE THE PERSONIFICATION OF AN ABSTRACT CONCEPT:EVIL. THERE CAN BE NO DOUBT THAT RORN IS THE MOST POWERFUL ENTITY YET ENCOUNTERED-HE HAS ACHIEVED VIRTUAL PERFECTION IN BOTH PHYSICAL AND MENTAL DEVELOPMENT,AND HIS PEOPLE ARE CAST IN THE SAME MOULD,FOR RORN,DOMINATION IS A NATURAL PROGRESSION-A MATTER OF TIME RATHER THAN A MATTER OF CHANCE OR SKILL.HIS RISE TO POWER HAS BEEN UNSTOPPABLE,AND HE ALREADY HOLDS SWAY OVER MANY PLANET SYSTEMS,HIS MILITARY STRENGTH IS IMMENSE,AND HIS SENSE OF STRATEGY PUTS ALL KNOWN THEORISTS FIRMLY IN THE SHADE.KRART IS VERY DIFFICULT TO BEAT,BUT A BABE IN ARMS COMPARED TO RORN. IF YOU CAN WIN CONTROL OF THE YOTTSU SYSTEM,THEN YOU HAVE TRULY MASTERED HE ART OF SUPREMACY.... ----------------------------PAGE 12------------------------------------------ CRAFT: CARGO CRUISER. THIS IS THE CRAFT YOU SHOULD USE WHEN YOU SET UP A TRUCKING OPERATION TO MOVE RESOURCES AROUND A PLANET SYSTEM.IT CAN CARRY A PAYLOAD OF 2250 TONS AND 1850 CIVILIANS.IT HAS A LONG RANGE-ITS FUEL TANKS CAN HOLD 1250 TONS OF FUEL. IF YOU CAN AFFORD IT,A GOOD TACTIC IS TO BUY A CARGO CRUISER AND USE IT AS THE BACKUP SHIP FOR THE ATMOSPHERE PROCESSOR.FILL THE CARGO CRUISER WITH PEOPLE AND RESOURCES AND SEND IT TO THE PLANET THAT THE ATMOSPHERE PROCESSOR IS FORMATTING-AS SOON AS A COLONY HAS BEEN ESTABLISHED,LAND THE CARGO CRUISER,UNLOAD EVERYTHING AND THEN SCRAP IT TO RECLAIM SOME RESOURCES.YOUVE JUST PROVIDED YOUR NEW COLONY WITH AN INSTANT STARTER PACK. SOLAR SATELLITE GENERATOR: AN AUTOMATIC NUCLEAR-POWERED DEVICE THAT DOES NOT REQUIRE A CREW OR FUEL.IN THE MITTSU AND YOTTSU SYSTEMS,ENERGY IS REQUIRED AS A PART PAYMENT FOR PURCHASES MADE ON THE BUY SCREENS.IT IS WORTH BUYING SEVERAL SOLAR SATELLITES EARLY IN THE GAME AND LAUNCHING THEM INTO ORBIT AROUND STARBASE SO THAT YOU CAN BE SURE OF FUNDING PURCHASES.MAKE SURE YOU HAVE AT LAST ONE SOLAR SATELLITE IN ORBIT AROUND EACH PLANET YOU HAVE PLACED A MINING STATION OR HORTICULTURAL STATION. THE YEILD FROM A SOLAR SATELLITE IS GREATLY INCREASED IF IT IS PLACED IN ORBIT AROUND A DESERT PLANET. -----------------------------PAGE 13------------------------------------------ BATTLE CRUISER: YOU NEED BATTLE CRUISERS TO MOVE YOUR PLATOONS FROM PLANET TO PLANET-AND YOU ARE LIKELY TO NEED QUITE A FEW AS THE GAMNE PROGRESSES,BECAUSE EACH BATTLE CRUISER CAN ONLY TRANSPORT 4 PLATOONS AT A TIME. A BATTLE CRUISER CAN ONLY BE USED TO CARRY A SMALL QUANTITY OF CARGO-600 TONS,BY REMEMBERING TO LOAD CARGO FOR A TRIP YOU ARE GOING TO MAKE TO DELIVER PLATOONS,OR BY STOPPING OFF TO LOAD CARGO ON THE RETURN JOURNEY TO PICK UP FRESH PLATOONS FROM STARBASE,YOU CAN SOMETIMES SAVE YOURSELF A TRIP WITH A CARGO CRUISER. UP TO 4500 PASSENGERS CAN BE CARRIED ON A BATTLE CRUISER,IN ADDITION TO PLATOONS AND CARGO WHICH MAKES IT THE IDEAL CRAFT FOR MOVING PEOPLE AROUND.DONT FORGET THAT YOU CAN ALSO USE CRAFT TO PUT PEOPLE IN CRYOGENIC STORAGE IN TIMES OF ECONOMIC CRISIS,OR TO SHIP PEOPLE OFF ONE OF YOUR PLANETS THAT IS ABOUT TO BE CONQUERED BY THE ENEMY. ATMOSPHERE PROCESSOR: A VERY EXPENSIVE PIECE OF EQUIPMENT-ITS PRICE REFLECTS ITS SOPHISTIICATION.AN AUTOMATIC,NUCLEAR-POWERED DEVICE,THAT DOES NOT REQUIRE A CREW OR FUEL,THE ATMOSPHERE PROCESSOR TURNS LIFELESS,UNFORMATTED PLANETS INTO SEED COLONIES. ONCE ALL THE PLANETS IN A SYSTEM HAVE BEEN FORMATTED,REMEMBER TO SCRAP YOUR ATMOSPHERE PROCESSOR AND RECLAIM SOME OF THE RESOURCES YOU PAID FOR IT,AND DONT LEAVE IT LYING ON THE SURFACE OF A PLANET-IF THE ENEMY CAPTURES THAT PLANET,HE WILL SCRAP YOUR ATMOSPHERE PROCESSOR AND YOU MAY HAVE TO PAY DEARLY FOR ANOTHER ONE. ---------------------------PAGE 14-------------------------------------------- MINING STATION: CAPABLE OF MINING MINERALS AND FUEL FROM THE CORE OF A PLANET,THIS REFINES THE PRODUCTS OF EXCAVATION AND DELIVERS FUEL AND MINERALS INTO THE RESERVES OF THE HOST COLONY.IT DRAWS ENERGY FROM THE COLONY`S RESERVES IN ORDER TO OPERATE. A CREW OF 294 PEOPLE IS NEEDED FOR A MINING STATION.WITH A FUEL CAPACITY OF 750 TONS AND A PAYLOAD OF 950 TONS,IT CAN TRAVEL BETWEEN PLANETS AND CAN TRANSPORT RESOURCES ON THE JOURNEY;THERE IS NO PASSENGER ACCOMADATION. MINING STATIONS WORK COMPARITIVELY SLOWLY,SO IT IS WORTH ESTABLISHING AT LEAST ONE ON STARBASE AS SOON AS YOU CAN,THEN LOOK FOR A VOLCANIC PLANET ON WHICH TO STATION FURTHER MINING UNITS-YEILD IS SIGNIFICANTLY IMPROVED IF MINING OPERATIONS ARE UNDERTAKEN ON VOLCANIC PLANETS. HORTICULTURAL STATION: USES HYDROPONIC AND CELL-CULTURES TO PRODUCE SUPPLIES OF FOOD FOR YOUR PEOPLE,DRAWING ENERGY FROM THE COLONY`S RESERVES TO DO SO,YEILD IS MUCH IMPROVED IF YOU LOCATE A HORTICULTURAL STATION ON THE SURFACE OF A TROPICAL PLANET-FLORA AND FAUNA ARE USED TO INCREASE THE RATE OF PRODUCTION. A CREW OF 175 PEOPLE IS REQUIRED TO OPERATE A HORTICULTURAL STATION,WHICH HAS A CARGO PAYLOAD OS 950 TONS AND A FUEL CAPACITY OF 750 TONS. A FARMING ATATION HAS TO TRAVEL BETWEEN PLANETS UNDER ITS OWN POWER,CARRYING RESOURCES AS CARGO BUT NO PASSENGERS. HORTICULTURAL STATIONS PRODUCE THE PRIME RESOURCE IN A PLANET SYSTM-WITHOUT FOOD,LIFE CANNOT BE SUSTAINED SO IT IS WORTH AQUIRING SEVERAL HORTICULTURAL STATIONS AS SOON AS YOU CAN. ---------------------------PAGE 15-------------------------------------------- MILITARY EQUIPMENT: THREE WEAPON SYSTEMS AND FOUR GRADES OF BODY ARMOUR ARE AVAILABLE FOR PURCHASE ON THE PLATOON MANAGEMENT SCREEN,WHILE THE TEMPTATION IS USUALLY TO GIVE YOUR TROOPS THE VERY BEST EQUIPMENT WHEN YOU COMMISSION THEM INTO A PLATOON,THIS IS NOT ALWAYS EXPEDIENT-YOU MAY NOT HAVE THE CASH TO HAND,OR YOU MAY HAVE TO COMMISSION LESS PLATOONS THAN YOU WOULD LIKE TO IF YOU CHOOSE THE MOST EXPENSIVE IT. THE CHOOSE OF THE WEAPON SYSTEM AND BODY ARMOUR CAN HAVE A SIGNIFICANT EFFECT ON THE PERFORMANCE OF A PLATOON,AND UNLESS YOU ARE AWASH WITH CREDITS,YOU SHOULD EXPERIMENT WITH OPTIONS TO DISCOVER THE MOST COST-EFFECTIVE WAY OF EQUIPPING YOUR MEN. ARMOUR: THE MOST BASIC SUIT-LITTLE MORE THAN YOUR TROOPER WAS BORN WITH! FOR A MERE 20 CREDITS PER MAN,THIS IS THE LEAST PROTECTIVE GARB THAT CAN BE PURCHASED.LOSSES IN COMBAT ARE LIKELY TO BE QUITE HEAVY. ---------------------------PAGE 16-------------------------------------------- CARBON FIBRE ARMOUR: AFFORDS A REASONABLE DEGREE OF PROTECTION AGAINST LOW POWER WEAPONS AND CHEMICAL ATTACK.AND GIVES YOUR TROOPERS A SERIOUS ADVANTAGE IN HAND-TO-HAND COMBAT,BUT DOES LITTLE TO REDUCE THE DEBILITATING EFFECTS OF NUCLEAR FALL OUT.COST:100 CREDITS PER MAN. SYNTHALLOY ARMOUR: GIVES COMPLETE PROTECTION AGAINST LOW-POWER WEAPONS,CHEMICAL ATTACK AND NUCLEAR FALLOUT AND PROVIDES A REASONABLE DEFENCE AGAINST FIRE FROM PLASMA AND LASER WEAPONS,RENDERS THE WEARER ALMOST INVINCIBLE IN HAND-TO-HAND COMBAT. COST:200 CREDITS PER MAN. ---------------------------PAGE 17--------------------------------------------- PERSONAL FORCE FIELD: THE BEST PROTECTION THAT MONEY CAN BUY OR TECHNOLOGY CAN PROVIDE.WHEN NEW,THIS SUIT MAKES THE WEARER IMPERVIOUS TO ALL FORMS OF ATTACK,APART FROM LOCALKISED(OR DIRECT)NUCLEAR STRIKES.BATTLE CONDITIONS TEND TO DEGRADE THIS SUIT HOWEVER,AND AFETR A WHILE ITS PROTECTIVE CAPACITY WILL EQUAL THAT OF A SYNTHALLOY SUIT. WEAPONS SYSTEM: RECOIL CANNON-THE GENERAL INFANTRYMAN`S WEAPON,EMPLOYS SIMPLISTIC TECHNOLOGY TO HURL A SOLID PROJECTYLE WITH A REASONABLE DEGREE OF ACCUARACY IN THE DIRECTION IN WHICH IT IS POINTED.BASIC EQUIPMENT FOR A BASIC PRICE:50 CREDITS A MAN. ---------------------------PAGE 18-------------------------------------------- SELF LOADING GAS CANNON: A MULTI-PURPOSE INFANTRY WEAPON THAT CAN BE USED AS A RAPID-FIRE PLASMA CANNON,A HIGHLY ACCURATE SNIPERS RIFLE AND A GRENADE LAUNCHER.CAPABLE OF ADAPTING ITSELF TO A WIDE RANGE OF AMMUNITION TYPES-SO CAPTURED ENEMY MUNITIONS CAN BE RE-CYCLED. COST:120 CREDITS PER MAN. NUCLEAR MORTAR: THE MOST POWERFUL INFANTRY ARMAMENT IN THE PLANET SYSTEM.CAN HURL A VARIETY OF LARGE PROJECTYLES-FROM NUCLEAR GRENADES,THROUGH HIGH EXPLOSIVE SHELLS TO ROCKS AND SCRAP METAL SHRAPNEL IF AMMO IS RUNNING LOW.CAN BE USED AS A HAND-HELD OR TRADITIONAL MORTAR,AND DOES REQUIRE EXPLOSEIVE PROPELLANT. COST:250 CREDITS PER MAN. ----------------------------PAGE 19------------------------------------------- THE QUICK START TOUR: IF YOU PLAN TO FOLLOW THIS TOUR AROUND SUPREMACYS CONTROL SYSTEM,MAKE SURE YOU CHALLENGED WOTOK AFTER THE START-UP-SEQUENCE. DURING PLAY YOU`LL NOTICE THAT THE TEN MAIN CONTROL ICONS THAT APPEAR ON THE MAIN SCREEN ARE ALSO DOTTED AROUND ON THE OTHER CONTROL SCREENS IN SUPREMACY. FOR THE PURPOSES OF THIS EXAMPLE GAME SEQUENCE,WE`LL RETURN TO THE MAIN SCREEN BY CLICKING THE RIGHT MOUSE BUTTON,AND THEN ACCESS THE CONTROL ICONS,RATHER THAN USE SHORT CUTS.THAT WAY,YOU`LL REGULARLY GET THE CHANCE TO CHECK INCOMING MESSAGES(WITH PRACTISE,YOU`LL SOON TO LEARN HOW TO USE THE MORE DIRECT ROUTES AROUND SUPREMACY) WHILE YOUR DOING THINGS ON OTHER SCREENS,YOU`LL NOTICE THE `INCOMING MESSAGE`FLASH THAT APPEARS EVERY SO OFTEN.ITS WORTH RETURNING TO THE MAIN SCREEN PERIODICALLY TO CHECK MESSAGES-PROGRESS REPORTS ARE PROVIDED,AND RANDOM EVENTS ARE ANNOUNCED THAT SOMETIMES DEMAND YOU TAKE APPROPRIATE ACTION IN RSPONSE. ---------------------------PAGE 20-------------------------------------------- ESTABLISHING A GOOD SOUND ECONOMY ON STARBASE: ITS FIRST A GOOD IDEA TO BEGIN A GAME BY CONSOLIDATING YOUR POSITION ON STARBASE.FIRST,LETS REVIEW THE POSITION YOU INHERITED AT THE START OF THE NEW GAME. CLICK ON THE GOVERMENT SCREEN ICON TO CALL UP THE GOVERMENT SCREEN.IF YOU HAVENT MEDDLED WITH ANY CONTROLS SINCE THE STARTING THE NEW HITOTSU SYSTEM GAME,STARBASE WILL BE THE CURRENT PLANET. DETAILED DATA ON STARBASE IS NOW PRESENTED-READOUTS SHOW THE CURRENT STOCKS OF FOOD,MINERALS AND FUEL AND THE LEVELS AND CREDITS THAT YOU HAVE IN RESERVE.THE NUMBER OF PEOPLE ON STARBASE,THEIR MORALE AND THE CURRENT RATE OF POPULATION GROWTH ARE ALSO SHOWN,ALONG WITH TAX RATE CURRENTLY IN FORCE.IF THE `SELECT A PLANET` MESSAGE IS SHOWING,CLICK ON STARBASE`S NAME IN THE CENTRAL GRID TO MAKE IT THE CURRENT PLANET. THE TAX RATE CAN BE ADJUSTED BY CLICKING ON THE ARROWS NEXT TO THE READOUT-ALTERING TAX RATE AFFECTS THE POPULATIONS MORALE AND RATE OF GROWTH AS WELL AS HOW RAPIDLY YOU CAN RAISE MONEY FROM THE PEOPLE BY TAXATION. THE MORE PEOPLE YOU HAVE ON A PLANET,THE MORE FOOD THEY CONSUME PER DAY,AND AT THE MOMENT YOUR STOCKS ON STARBASE ARE FINITE-SO THE FIRST THING TO DO IS TO BUY YOURSELF A LITTLE TIME AND RAISE SOME EXTRA CASH INTO THE BARGAIN.SLOW DOWN THE RATE OF POPULATION GROWTH BY RAISING THE TAX RATE BETWEEN 30% AND 40%. --------------------------PAGE 21--------------------------------------------- RESOURCES: CREDITS ARE NEEDED TO BUT WAPONS AND EQUIPMENT FOR YOUR SOLDIERS AND TO PAY FOR CRAFT IMPORTED FROM YOUR HOME UNIVERSE,ALL SUCH TRANSACTIONS DEPLETE THE TREASURY ON STARBASE,BUT FUNDS CAN BE MOVED FROM OTHER PLANETS UNDER YOUR CONTROL TO THE COFFERS OF STARBASE BY CLICKING ON THE MOVE CASH ICON LOCATED TOWARDS THE TOP LEFT OF THE GOVERMENT SCREEN(UNDER THE RENAME ICON)CREDITS ARE RAISED BY TAXING PEOPLE. FUEL IS CONSUMED BY MOST CRAFT AS THEY TRAVEL BETWEEN PLANETS,AND HAS TO BE PUMPED INTO THEIR TANKS ON THE CARGO BAY SCREEN,FUEL IS CREATED BY MINING STATIONS. ENERGY IS CONSUMED BY MINING STATIONS AND HORTICULTURAL STATIONS WHEN THEY ARE OPERATIONAL,AND MAY HAVE TO BE USED AS POART OF YOUR PAYMENT FOR CRAFT SOURCED FROM YOUR HOME UNIVERSE,ENERGY IS CREATED BY SOLAR SATELLITE GENERATORS. MINERALS MAY HAVE TO BE TRANSFERRED TO EPSILON AS PART OF YOUR PAYMENT FOR CRAFT,MINERALS ARE CREATED BY MINING STATIONS. PEOPLE ARE VERY USEFUL-YOU CAN RISE MONEY BY TAXING THEM,USE THEM TO CREW CRAFT,AND YOU CAN FIGHT WARS BY DRAFTING THEM INTO YOUR ARMY.PROVIDING THEIR MORALE IS HIGH ENOUGH,POPLE WILL MULTIPLY NATURALLY AS A RESULT OF THE FORCES OF NATURE-TAX THEM TO HIGH OR STARVE THEM,AND THEY WONT BREED!! A POPULATION ON THE SURFACE OF A PLANET HAS TO EAT TO SURVIVE,AS THE SAYING GOES:WHILE FOOD GROWS ON TREES...TREES ONLY GROW IN A HORTICULTURAL STATION.... ------------------------PAGE 22----------------------------------------------- SETTING UP A HORTICULTURAL STATION: BECAUSE THE PEOPLE ON STARBASE ARE CONSUMING FOOD,THEY WILL EVENTUALLY STARVE UNLESS YOU SET UP A HORTICULTURAL STATION TO REPLENISH FOOD STOCKS. CLICK ON THE BUY ICON TO CALL UP A CATALOGUE OF ITEMS YOU CAN BUY,FLIP THROUGH THE PAGES OF THE ON-SCREEN CATALOGUE BY CLICKING ON THE LEFT OR RIGHT ARROWS UNTIL YOU FIND THE HORTICULTURAL STATION. WHEN THE ITEM YOU WANT IS ON SCREEN,CLICKING ON `BUY`MAKES THE PURCHASE,PROVIDING YOU CAN AFFIRD IT. EVERYTHING COSTS MONEY,DEPENDING ON WHICH OF THE FOUR SYSTEMS YOU HAVE SET OUT TO CONQUER,YOU MAY ALSO NEED TO HAVE ENERGY,OR SUFFICIENT ENERGY AND MINERALS TO MAKE A PURCHASE.THE INFO PANEL THAT APPEARS AS PART OF EACH PAGE IN THE CATALOGUE SHOWS THE PRICE IN CREDITS AND THE QUANTITY OF RESOURCES REQUIRED TO MAKE A PURCHASE,AS WELL AS THE FUNDS AND RESOURCES YOU HAVE AVAILABLE. YOU CAN ONLY BUY THINGS ON STARBASE,AND CAN ONLY PAY WITH CRDITS,ENERGY OR MINERALS THAT ARE IN THE STORES ON STARBASE. BUY A HORTICULTURAL STATION,THIS WOULD BE AN APPROPRIATE TIME TO CHANGE ITS NAME FROM THE -DEFAULT- `FARMING 1`TO CONFIRM THE PURCHASE AND USE THE DEFAULT NAME(AT THIS STAGE PRESSING `ESC` ABORTS PURCHASE)NOTICE HOW YOUR NEW HORTICULTURAL STATION HAS BEEN TRANSFERRED TO A DOCKING BAY ON STARBASE,NOW CLICK RIGHT MOUSE BUTTON TO RETURN TO MAIN MENU. --------------------------PAGE 23--------------------------------------------- USING CRAFT: FACTORY FRSH CRAFT,LIKE HORTICULTURAL STATIONS,ARE COMPLETELY EMPTY,WHEN THEY ARE DELIVERED AND MUST BE COMMISSIONED BEFORE YOU CAN USE THEM. CLICK ON THE CARGO BAY ICON TO CALL UP THE CARGO BAY SCREEN,THE THREE PANELS AT THE TOP LEFT SHOW WHAT,IF ANYTHING,IS CURRENTLY IN THE THREE DOCKING BAYS ON STARBASE,FARMING 1 SHOULD BE THE ONLY CRAFT IN A DOCKING BAY ON STARBASE,AND AS SUCH,IS AUTOMATICALLY SELECTED AS THE `CURRENT SHIP`WHEN YOU ACCESS THE CARGO BAY SCREEN.IF YOU HAVE MORE THAN ONE DOCKING BAY OCCUPIED,BEFORE STARTING CARGO OPERATIONS YOU NEED TO SELECT A SHIP AS THE CURRENT SHIP BY CLICKING IN ITS NAME. YOU`LL NOTICE THAT A PICTURE OF FARMING 1 APPEARS IN A WINDOW TO THE MIDDLE LEFT OF THE SCREEN,AND THE RELEVANT DATA APPEARS IN THE SUMMARY WINDOWS AT THE TOP CENTRE,YOU`RE NOW IN A POSITION TO CREW FARMING 1,FUEL IT AND LOAD CARGO IF YOU WANT TO. WE ARE GOING TO USE FARMING 1 TO PRODUCE FOOD FOR THE PEOPLE HERE ON STARBASE-WHICH IS THE ONLY PALANET YOU CONTROL AT PRESENT.THERES NO NEED TO FILL FARMING 1`S FUEL TANKS OR LOAD CARGO AS ITS NOT GOING TO BE SENT OFF-PLANET.TURN THE PAGE TO FIND OUT HOW TO COMMISSION FARMING 1... -------------------------PAGE 24---------------------------------------------- COMMISSIONING A CRAFT: CLICK ON THE CREW ICOM TO ASSIGN A CREW TO `FARMING 1`.NOTICE HOW THE POPULATION OF STARBASE(SHOWN IN THE CIVILIANS WINDOW IN THE DATABANK) DECREASES BY 175-THIS IS THE NUMBER OF CREW REQUIRED TO CREW A HORTICULTURAL STATION.SHIPS CAN ONLY BE CREWED BY PEOPLE FROM STARBASE;YOU WILL NOT BE ABLE TO CREW AND USE A NEW CRAFT IF YOU DO NOT HAVE ENOUGH PEOPLE ON STARBASE TO DO SO.SIMILARLY,IF A CRAFT IS TO BE MOVED OFF STARBASE AND SENT ON A JOURNEY TO ONE OF YOUR COLONIES,FUEL WILL NEED TO BE LOADED AS YOU WILL SEE LATER ON IN THIS TOUR. A HORTICULTURAL STATION HAS TO BE ON THE SURFACE OF A PLANET BEFORE IT CAN START CREATING FOOD FOR YOUR PEOPLE,SO THE NEXT STEP IS TO MOVE YOUR NEW ACQUISITION OUT ONTO THE PLANETS SURFACE ABD GET IT WORKING...PRESS RIGHT MOUSE BUTTON TO RETURN TO MAIN SCREEN. ------------------------------PAGE 25----------------------------------------- A FARMING WE WILL GO: CLICK ON THE PLANET SURFACE ICON TO GET TO THE PLANET SURFACE SCREEN.YOU CAN PLACE 6 CRAFT ON THE SURFACE OF ANY PLANET THAT YOU CONTROL-AS THE SIX EMPTY PLATFORMS ON THE STARBASE SUGGEST,PROVIDING THERE IS ROOM ON THE PLANET SURFACE.YOU CAN MOVE CRAFT FROM A DOCKING BAYINTO THE NEXT VACANT SLOT ON THE SURFACE BY CLICKING ITS NAME IN THE DOCKING BAY PANEL.CLICKING ON `FARMING 1` AND IT APPEARS IN AN EMPTY BAY ON THE PLANET SURFACE. CONVERSLY,A CRAFT THAT IS OCCUPYING A SLOT ON THE SURFACE OF A PLANET CAN BE MOVED INTO A VACANT DOCKING BAY.CLICK ON THE PICTURE OF `FARMING 1`,AND NOTICE THAT IT MOVES BACK INTO A DOCKING BAY. YOUR HORTICULTURAL STATION NEEDS TO BE STATIONED ON THE SURFACE OF A PLANET AND TOGGLED TO `RUNNING` BEFORE IT WILL START PRODUCING FOOD.FETCH IT OUT TO THE PLANET SURFACE AGAIN,AND CLICK ON THE ON/OFF PANEL ABOVE IT.`FARMING 1` IS NOW PRODUCING FOOD WHICH WILL AUTOMATICALLY MOVED TO THE STORES IN STARBASE. CLICK THE RIGHT MOUSE BUTTON TO RETURN TO THE MAIN SCREEN. -----------------------------PAGE 26------------------------------------------ RETURN TO THE GOVERMENT SCREEN TO CHECK THAT ALL IS WELL.NOTICE HOW THE NUMBER IN THE FOOD STORE DISPLAY IS CHANGING-IT INCREASES AS YOUR NEW HORTI-STATION DELIVERS A BATCH OF FOOD INTO STORE:AND DECREASES AS THE PEOPLE REMOVE THEIR DAYS RATIONS FROM THE STOCKPILE. IN ORDER TO ENSURE THAT YOUR POPULATION IS`NT GOING TO STARVE TO DEATH,YOU NEED TO MAKE SURE THAT THE PEOPLE ARE`NT EATING MORE FOOD PER DAYTHAT IS BEING PRODUCED-A LONG TERM STRATEGY MAY INVOLVE COMMISSIONING EXTRA HORTI-STATIONS OR LIMITING THE RATE AT WHICH THE POPULATION GROWS(TO COPE WITH FOOD DEFECIT IN THE SHORT TERM,FOOD CAN BE SHIPPED IN FROM OTHER PLANTS UNDER YOUR CONTROL) ALTERNATIVELY,THE NUMBER OF MOUTHS TO FEED CAN BE REDUCED BY DRAFTING PEOPLE INTO THE ARMY OR PUTTING THEM INTO A CRYOGENIC STORAGE AS PASSENGERS ON BOARD A SHIP). ENERGY,FUEL AND MINERALS: ENERGY LEVELS,LIKE STOCKS OF FUEL AND MINERALS,ALSO NEED TO BE MAINTAINED. ENERGY IS CONSUMED BY DEVICES SUCH AS HORTI-STATIONS WHEN THEY ARE WORKING ON THE SURFACE OF THE PLANET,AND FUEL IS NEEDED FOR TRAVEL BETWEEN PLANETS IN THE SYSTEM.DEPENDING ON WHICH OF THE GAMES YOU PLAY,ENERGY AND OR MINERALS MAY BE NEEDED TO COMPLETE PURCHASES ON THE BUY SCREEN. FUEL AND MINERALS CAN BE EXTRACTED,SO THATS THE NEXT THING TO DO.THE PROCEDURE FOR BUYING,COMMISSIONING AND ACTIVATING A MINING STATION IS EXACTLY THE SAME AS THE PROCEDURE FOR ESTABLISHING A NEW HORTI-STATION,CLICK ON THE RIGHT MOUSE BUTTON TO RETURN TO THE MAIN SCREEN. ---------------------------PAGE 27-------------------------------------------- SETTING UP A MINING STATION: CLICK ON THE BUY ICON TO CALL UP THE CATALOGUE OF ITEMS THAT ARE AVAILABLE FOR YOU TO PURCHASE,FLIP THROUGH THE PAGES OF THE ON-SCREEN CATALOGUE BY CLICKING ON THE LEFT OR RIGHT ARROWS UNTIL YOU FIND THE MINING STATION.BUY A MINING STATION.THIS WOULD BE THE APPROPRIATE TIME TO CHANGE ITS NAME FROM THE DEFAULT-`MINING 1`-BUT FOR THE TIME BEING,JUST CLICK THE RIGHT MOUSE BUTTON OR PRESS ENTER TO COMFIRM THE PURCHASE AND USE THE DEFAULT NAME(OR PRESS ENTER IF YOU WANT TO ABORT PURCHASE)NOTICE HOW YOUR NEW MINING STATION HAS BEEN TRANSFERRED TO A DOCKING BAY ON STARBASE....AFTER FINISHING ANY SCREEN ALWAYS CLICK ON THE RIGHT MOUSE BUTTON TO RETURN TO THE MAIN SCREEN. COMMISSIONING A MINING STATION: CLICK ON THE CARGO BAY ICON TO CALL UP THE CARGO BAY SCREEN.THE THREE PANELS AT THE TOP LEFT SHOW WHAT,IF ANYTHING,IS CURRENTLY IN THE 3 DOCKING BAYS ON STARBASE.`MINING 1` SHOULD BE THE ONLY CRAFT IN A DOCKING BAY ON STARBASE AND AS SUCH,IT IS AUTOMATICALLY SELECTED AS THE CURRENT SHIP WHEN YOU ACCESS THE CARGO BAY SCREEN.IF MORE THAN ONE DOCKING BAY IS OCCUPIED,CLICKING ON `MINING 1`S` NAME MAKES IT THE CURRENT CRAFT. YOU`LL NOTICE THAT A PICTURE OF `MINING 1` APPEARS IN A WINDOW TO THE MIDDLE LEFT OF THE SCREEN,AND RELEVANT DATA APPEARS IN THE SUMMARY WINDOWS AT THE TOP CENTRE.YOU`RE NOW IN A POSITION TO CREW `MINING 1`,FUEL IT AND LOAD CARGO.CLICK THE CREW ICON TO ASSIGN A CREW TO MINING 1. WE`RE GOING TO USE MINING 1 TO PRODUCE FUEL AND MINERALS WHICH WILL BE PUT INTO STORES ON STARBASE.THERE`S NO NEED TO FILL UP MINING 1`S FUEL TANKS OR LOAD ITS CARGO AS ITS NOT GOING TO BE SENT OFF-PLANET. --------------------------PAGE 28--------------------------------------------- A MINING WE WILL GO: A MINING STATION HAS TO BE ON THE SURFACE OF THE PLANET BEFORE IT CAN START CREATING FUEL AND MINERALS,SO THE NEXT STEP IS TO MOVE YOUR NEW CRAFT OUT ONTO THE PLANETS SURFACE AND GET IT WORKING.CLICK THE RMBUTTON TO RETURN TO MAIN SCREEN,CLICK ON THE PLANET SURFACE SCREEN.MOVE `MINING 1` FROM A DOCKING BAY INTO THE NEXT VACANT SLOT ON THE SURFACE BY CLICKING ON ITS NAME IN THE DOCKING BAY PANEL.NOTICE HOW MINING 1 NOW OCCUPIES THE PLATFORM TO THE RIGHT OF `FARMING 1`. YOUR MINING STATION NEEDS TO BE ACTIVATED BEFORE IT WILL START PRODUCING FUEL AND MINERALS,SO CLICK ON THE ON/OFF PANEL ABOVE `MINING 1`TO TOGGLE IT TO `RUNNING`.MINING 1 IS NOW PRODUCING FUEL AND MINERALS WHICH ARE AUTOMATICALLY MOVED TO THE STORES ON STARBASE. CLICK RMB FOR MAIN SCREEN. RETURN TO THE GOVERMENT SCREEN TO CHECK ALL IS WELL..EXACTLY THE SAME PROCEDURE AS THE HORTI-STATION...FIGURES GOING UP..AND DOWN AS SUPPLIES COME IN AND GO OUT. -------------------------------PAGE 29----------------------------------------- BOOSTING ENERGY RESERVES: ENERGY RESERVES ON A PLANET CAN BE BOOSTED BY SETTING UP A SOLAR SATELLITE GENERATOR,AN AUTOMATIC DEVICE THAT BEAMS DOWN ENERGY ONCE IT HAS BEEN ESTABLISHED IN ORBIT AROUND THE PLANET. SO LETS GET READY FOR FUTURE DEMANDS ON ENERGY RESERVES AND PUT A SATELLITE INTO ORBIT AROUND STARBASE. GO TO THE BUY SCREEN,FLIP THROUGH THE PAGES OF THE CATALOGUE,FIND THE SOLAR SAT GENERATOR AND BUY ONE,SOLAR 1 AS IT WILL BE CALLED,DOESNT NEED A CREW OR FUEL-SO THERE`S NO NEED TO VISIT THE CARGO BAY SCREEN,BUT A SOLAR SAT GEN DOES NEED TO BE LAUNCHED INTO ORBIT AROUND STARBASE,BEFORE IT BECOMES OPERATIONAL,SO YOU NEED TO ACCESS THE NAVIGATION SCREEN.CLICK RMB FOR MAIN SCREEN,THEN TURN PAGE TO FIND OUT HOW TO LAUNCH CRAFT. ------------------------------PAGE 30----------------------------------------- CALL UP THE NAVIGATION SCREEN BY CLICKING ON THE NAVIGATION ICON,THE NAMES OF ALL CRAFT YOU OWN APPEAR IN THE CENTRAL PANEL ON THIS SCREEN,AND THE NAMES OF ANY SHIPS THAT ARE IN DOCKING BAYS ON THE CURRENT PLANET SHOW UP IN THE WINDOWS AT THE TOP LEFT(PROVIDING THE CURRENT PLANET IS UNDER YOUR CONTROL).CLICKING ON THE NAME OF A CRAFT MAKES IT THE CURRENT CRAFT,ON WHICH THE NAVIGATION SCREEN CONTROLS OPERATE,SO THE NEXT THING TO DO IS CLICK ON SOLAR 1`S NAME TO MAKE IT THE CURRENT CRAFT. DONT WORRY ABOUT THE OTHER CONTROLS LAID OUT IN FRONT OF YOU-ALL WE NEED TO DO AT THIS STAGE IS LAUCH SOLAR 1 INTO ORBIT.BY CLICKING ON ITS NAME,YOU MADE IT THE CURRENT SHIP ON THE NAVIGATION SCREEN;NOW CLICK ON THE LAUNCH INTO ORBIT ICON TO PUT IT INTO THE SKIES ABOVE STARBASE.... LET`S REBVIEW THE POSITION,NOW YOU HAVE BEGUN TO ESTABLISH STARBASES ECONOMY..CLICK RMB FOR MAIN SCREEN. -------------------------------PAGE 31---------------------------------------- REVIEWING THE POSITION: RETURN TO THE GOVERMENT SCREEN TO MAKE SURE EVERYTHING IS STILL GOING WELL WITH YOUR COLONY ON STARBASE.TAKE A FEW MINUTES TO SIT BACK AND STUDY THE READOUTS IN FRONT OF YOU.NOTICE HOW THE MORALE OF YOUR PEOPLE IS RISING,ALONG WITH THE RATE OF POPULATION GROWTH.PEOPLE PROSPER WHEN TAXES ARE LOW AND FOOD IS PLENTIFUL. WATCH THE GENTLE UPWARD CLIMB OF THE METERS THAT RECORD THE LEVEL OF STORED ENERGY AND STOCKS OF FOOD,FUEL AND MINERALS.NOTICE HOW THE FUEL AND MINERALS METERS MOVE STEADILY UP,WHILE THE FOOD DISPLAY INCREASES WITH THE ARRIVAL OF A CONSIGNMENT OF FOOD FROM YOUR HORTI-STATION AND THEN DECREASES A LITTLE AS YOUR PEOPLE REMOVE THEIR RATIONS FROM THE STORES. INVESTING IN ALL THAT EQUIPMET IS CERTAINLY PAYING OFF.... HAVING UNDERPINNED THE ECONOMY OF STARBASE BY ENSURING THAT ENERGY,FOOD,FUEL AND MINERALS ARE ALL BEING CREATED AND ADDED TO RESERVES,THIS IS A GOOD TIME TO GIVE YOUR PEOPLE A BREAK FROM HEAVY TAXES AND ENCOURAGE THEM TO BREED.REDUCE THE TAX TO 10% BY CLICKING ON THE DOWN ARROW NEXT TO THE DISPLAY THAT REVEALS THE CURRENT TAXATION RATE. LETS BUY ANOTHER SOLAR SATELLITE GENERATOR AND LAUNCH IT INTO ORBIT ABOVE STARBASE,BUT IN A SHORT TIME WE`LL FORMAT ANOTHER PLANET AND WE`LL SEND THE 2ND SOLAR SAT GEN TO MAKE ENERGY FOR THE COLONISTS,ONCE THEIR PLANET HAS BEEN ESTABLISHED. -------------------------------PAGE 32---------------------------------------- AS YOU`LL SOON REALISE,USING TIME WISELY AND PRIORTISING TASKS IS CRUCIAL TO PLAYING SUPREMACY SUCCESSFULLY,CLICK RMB TO GO TO MAIN SCREEN. GO TO THE BUY SCREEN,FIND THE SOLAR SAT GEN IN THE CATALOGUE AND BUY ANOTHER ONE.ACCEPT THE DEFAULT NAME BY CLICKING ON THE RMB OR PRESSING ENTER.(ESC ABORTS SALE)NOW SOLAR 2 HAS BEEN LAUNCHED INTO ORBIT AROUND STARBASE,SO YOU NEED TO ACCESS THE NAVIGATION SCREEN.CLICK ON THE RMB FOR MAIN SCREEN. CALL UP THE NAVIGATION SCREEN.SOLAR 2 NEEDS TO BE THE CURRENT CRAFT FOR NAVIGATION SCREEN OPERATIONS,SO CLICK ON ITS NAME. CLICK ON THE LAUNCH INTO ORBIT ICON ABOVE STARBASE FINALLY,CLICK RMB FOR MAIN SCREEN. -------------------------------PAGE 33---------------------------------------- SAVING YOUR ECONOMIC MIRACLE: CLICK ON THE DISK MANAGEMENT ICON TO CALL UP THE DIALOG BOX THAT GIVES YOU CONTROL OVER THE DISK DRIVE.SUPREMACY USES ITS OWN FORMATTING ROUTINE TO PREPARE DISKS TO RECIEVE SAVED GAMES,SO DONT TRY SAVING DIRECT TO A DISK THAT YOU FORMATTED ON YOUR COMPUTER IN THE USUAL WAY. MAKE SURE YOU HAVE REMOVED YOUR SUPREMACY MASTER DISK.CLICK ON THE FORMAT BUTTON IN THE DIALOG,WHICH CALLS UP A MESSAGE ASKING YOU TO SPECIFY WHICH DRIVE YOU WISH TO USE TO FORMAT THE DISK.CLICK ON THE APPROPRIATE DRIVE NAME IN THE DISK DIALOGS MESSAGE AREA,THEN FOLLOW THE PROMPTTO INSERT A BLANK DISK(MAKE SURE ITS NOT WP)CLICK ON EXECUTE AND WAIT A FEW MOMENTS FOR SUPREMACY`S DISK FORMATTER TO PREPARE THE DISK. WHEN THE MESSAGE `DISK HAS BEEN FORMATTED SUCCESSFULLY` APPEARS,YOU CAN USE THE DISK TO SAVE UP TO FOUR SUPREMACY GAME POSITIONS.WE`RE GOING TO SAVE THE CURRENT GAME POSITION ON `TRACK 1` ON THIS NEW DISK,SO LAVE IT IN THE DRIVE AND CLICK ON THE `SAVE` BUTTON IN THE DISK DIALOG BOX. YOU WILL NOW BE ASKED TO SPECIFY WHICH DISK DRIVE YOU WISH TO USE FOR SAVING THE GAME POSITION-CLICK THE APPROPRIATE DRIVE NAME IN THE MESSAGE AREA,AS THE DISK YOU WISH TO USE IS ALREADY IN THE DRIVE,THERE IS NO NEED TO INSERT IT...JUST CLICK ON `EXECUTE` TO SAVE THE GAME POSITION. ONCE THE MESSAGE INDICATING THAT THE SAVE HAS BEEN ACHIEVED SUCCESSFULLY APPEARS,CLICK ON THE RMB TO RETURN TO PLAY.YOUR GAME POSITION IS NOW HELD SECURLEY ON DISK AND CAN BE RETURNED TO IN THE FUTURE. NOW THE STARBASE HAD BEEN ESTABLISHED AS A VIABLE ENTITY AND THE GAME POSITION SAVED IN CASE THINGS GO WRONG,ITS TIME TO BE ADVENTUROUS. ------------------------------PAGE 34----------------------------------------- ENLISTING AN ARMY: WHEN YOU FIRST ENTER A PLANET SYSTEM,YOU DONT HAVE AN ARMY-BUT YOU DO HAVE THE CAPACITY TO DRAFT UP TO 24 PLATOONS,WHICH CAN EACH CONTAIN 200 TROOPS,DRAFTED FROM THE CIVILIAN POPULATION ON STARBASE. SOLDIERS CAN BE USED DEFENSIVELY AS WELL AS OFFENSIVELY AND ITS A GOOD IDEA TO ESTABLISH A GARRISON ON STARBASE EARLY IN THE GAME.WE`LL RECRUIT FOUR PLATOONS WITH THE INTENSION OF MOVING TWO TO THE NEW COLONY AND LEAVING TWO ON STARBASE AS A GARRISON. NOW CLICK ON THE PLATOON MANAGMENT ICON TO CALL UP THE PLATOON MANAGEMENTSCREEN,THERE ARE THREE WINDOWS AT THE TOP OF THE SCREEN-THE ONE ON THE LEFT SHOWS THE IDENTIFYING NUMBER OF THE CURRENT PLATOON,THE ONE IN THE MIDDLE LABELLED `TROOPS` SHOWS HOW MANY SOLDIERS ARE CURRENTLY IN THAT PLATOON,AND THE ONE ON THE RIGHT SHOWS THE CURRENT CIVIALIAN POPULATION ON STARBASE.`1ST` IS NOW SHOWING IN THE PLATOON IDENTITY WINDOW AT THE LEFT.CLICK ON THE UP ARROW NEXT TO THE TROOPS WINDOW-IT IS CURRENTLY DISPLAYING `0` HOLD THE MOUSE BUTTON DOWN AND RELEASE IT WHEN THE NUMBER IN THIS DRAFTING WINDOW REACHES 200. YOU`LL NOTICE THAT THE CIVILIAN POPULATION HAS DECREASED BY 200.SOLDIERS CANNOT BE TAXED-SO THE REVENUE FROM THE STARBASE POPULATION PER UNIT OF TIME WILL DECREASE UNTIL THE POPULATION IS REPLENISHED BY THE FORCES OF NATURE. ON THE PLUS SIDE,SOLDIERS DO NOT CONSUME FOOD FROM YOUR STORES,SO DRAFTING CIVILIANS TAKES THE PRESSURE OFF FOOD RESERVES. -------------------------------PAGE 35---------------------------------------- THE MOMENT YOU DRAFT CIVILIANS INTO A PLATOON,THE GREEN SOLDIER AT THE BOTTOM OF THE RIGHT SCREEN STARTS RUNNING-THIS INDICATES THAT THE ROOKIES ARE UNDER GOING TRAINING. THE PERCENTAGE FIGURE AT THE FEET OF THIS RUNNING SOLDIER REVEALS HOW WELL TRAINED THE RECRUITS ARE,AND INDICATES THE RANK OF THEIR COMMANDING OFFICER.THE FIGHTING ABILITIES OF A PLATOON ARE INCREASED IN PROPORTION TO THE LEVEL OF TRAINING THE MEN RECIEVE BEFORE BEING COMMISSIONED. CLICK ONCE ON THE UP ARROW NEXT TO THE WINDOW THAT IS SHOWING `1ST`TO SELECT THE `2ND` PLATOON,THEN ASSIGN MEN FROM THE CIVILIAN POPULATION BY CLICKING AND HOLDING THE UP ARROW NEXT TO THE DRAFTING WINDOW UNTIL IT DISPLAYS `200`.THE 2ND PLATOON IS NOW IN TRAINING. REPEAT THE PROCESS FOR THE 3RD AND 4TH PLATOONS,THEN CLICK THE RMB TO LEAVE YOUR RECRUITS IN TRAINING AND RETURN TO THE MAIN MENU. ------------------------------PAGE 36----------------------------------------- COLONISING OTHER PLANETS: WHEN YOU ENTER A PLANET SYSTEM FOR THE FIRST TIME,ONLY TWO OF THE PLANETS CAN SUPPORT SENTINENT LIFE;YOUR BASE AND THE ENEMY`S BASE AT THE OTHER OF THE SYSTEM.ALL OTHER PLANETS ARE COMPLETELY BARREN-IF YOU MOVE THE PLANET CURSOR UP AND DOWN THE SYSTEM MAPBY CLICKING ON THE UP/DOWN ARROWS TO THE RIGHT OF THE CIRCULAR DISPLAY,YOU`LL NOTICE THAT THE PLANETS IN THE MIDDLE OF THE SYSTEM APPEAR LIFELESS,GREY WORLDS IN THE VIDEO WINDOW.(THE DOUBLE HEADED ARROW ALLOWS YOU TO SLIDE THE CURSOR UP AND DOWN THE SYSTEM MAP-SEE PAGE 50) IN ORDER TO EXPAND YOUR TERRITORY YOU NEED TO BUY AN ATMOSPHERE PROCESSOR AND DESPATCH IT TO ONE OF THE UNFORMATTED PLANETS. AFTER A WHILE THE ATMOSPHERE PROCESSOR WILL RENDER A PLANET HABITABLE AND A SEED COLONY WILL AUTOMATICALLY BE ESTABLISHED.YOUR NEW COLONY WILL START OUT WITH A FEW PEOPLE AND WILL HAVE SOME RESOURCES IN ITS STORES. BUYING AN ATMOSPHERE PROCESSOR: BY NOW YOU SHOULD HAVE THE MESSAGE THAT THE ATMOSPHERE PROCESSOR IS AVAILABLE FOR PURCHASE-UNTIL THE MESSAGE COMES IN,YOU WONT BE ABLE TO BUY ONE,SO YOU MIGHT AS WELL RETURN TO THE GOVERMENT SCREEN FOR A WHILE AND REVIEW THE SITUATION IN THE HITOTSU SYSTEM. CLICK ON THE BUY ICON TO CALL UP THE CATALOGUE OF ITEMS YOU CAN BUY.FLIP THROUGH TO FIND THE ATMOSPHERE PROCESSOR,THEN CLICK ON `BUY` TO MAKE THE PURCHASE,IF YOU CAN`T AFFORD IT,YOU MAY HAVE TO RETURN TO THE GOVERMENT SCREEN AND RAMP UP THE TAX RATE FOR A WHILE TO RAISE FUNDS QUICKLY. ----------------------------PAGE 37------------------------------------------ THE ATMOSHERE PROCESSOR IS AN AUTOMATIC PIECE OF EQUIPMENT THAT IS DELIVERED TO A DOCKING BAY ON STARBASE.IT CAN BE LAUNCHED IMMEDIATELY,SO LETS DO THAT NEXT.UNLIKE ALL OTHER CRAFT THE ATMOS PROC IS CONTROLLED WITH ITS OWN ICON ON THE MAIN SCREEN. LETS START THE COLONISIATION PROGRAMME WITH THE PLANET NEAREST TO STARBASE;CLICK ONCE ON THE UP ARROW THAT IS TO THE RIGHT OF THE SYSTEM MAP TO MOVE THE PLANET CURSOR ONTO THE FIRST PLANET UP FROM THE STARBASE.THE VIDEO WINDOW NOW SHOWS A BARREN PLANETSCAPE,AND `LIFELESS` APPEARS IN THE DISPLAY AT THE BASE OF THE VIDEO WINDOW,THIS IS THE PLANET YOU ARE ABOUT TO FORMAT... CLICK ON THE PLANET FORMATTER ICON,AND THE MESSAGE WINDOW GIVES A READOUT ON HOW LONG THE ATMOS PROC WILL TAKE TO DO ITS JOB.CLICK THE RMB OR PRESS `ENTER` TO COMFIRM THE DEFAULT NAME,`PLANET 1` WHEN IT ARRIVES,THE ATMOS PROC BEGINS WORK IMMEDIATELY WITHOUT FURTHER INTERVENTION ON YOUR PART.STAY ON THE MAIN SCREEN AND WATCH THE VIDEO WINDOW.AFTER A WHILE YOU`LL NOTICE THAT WAVES OF FIRE START SWEEPING ACROSS THE BARREN PLANETSCAPE,AND IF YOU LOOK IN THE SYSTEM MAP YOU`LL NOTICE THAT THE DOT THAT REPRESENTS `PLANET 1` HAS TURNED WHITE TO INDICATE THAT IT IS BEING FORMATTED.DONT WAIT AROUND FOR THE ATMOS PROC TO FINISH ITS TASK-THERE ARE IMPORTANT THINGS TO DO. -------------------------------PAGE 38---------------------------------------- COMMISSIONING SOLDIERS: SUPREMACY IS PLAYED IN REAL TIME-WHILE YOU ARE BUSY ATTENDING TO ONE ASPECT OF MANAGING YOUR CAMPAIGN,LIFE CONTINUES THROUGHOUT THE PLANET SYSTEM.WHILE YOU ARE BUYING AND DISPATCHING THE ATMOS PROC,YOUR TROOPS WERE HARD AT IT IN MILITARY ACADEMY ON STARBASE.BY NOW,THE RAW RECRUITS SHOULD BE WELL ON THEIR WAY TO BEING PROFESSIONAL SOLDIERS. CLICK ON THE PLATOON MANAGMENT ICON-ITS TIME TO EQUIP AND COMMISSION THE TRAINEES.TWO LARGE PORTRAIT SCREENS TO THE LEFT OF THE PLATOON MANAGEMENT SCREEN SHOW THE BODY ARMOUR AND WEAPON TYPE THAT ARE CURRENTLY SELECTED-CLICKING ON THE LEFT/RIGHT ARROWS BELOW THESE WINDOWS CLYCLES THROUGH THE OPTIONS.THE BETTER THE EQUIPMENT THE MORE EXPENSIVE IT IS-AND THE MORE MEN YOU HAVE IN A PLATOON THE BIGGER THE TOTAL EQUIPMENT BILL WILL BE.YOU`LL NOTICE THAT THE TOTAL COST OF EQUIPPING THE CURRENT PLATOON WITH THE CURRENT ARMOUR IS SHOWN IN THE WINDOW ABOVE THE RUNNING MAN. IN A REAL WAR,STRATEGIC DECISIONS HAVE TO BE TAKEN ABOUT HOW MANY MEN YOU WANT IN A PLATOON,HOW MUCH TRAINING YOU WANT THEM TO HAVE BEFORE THEY ARE MOVED INTO THE ARMY,AND HOW MUCH YOU CAN AFFORD WHEN IT COMES TO EQUIPPING THEM.A PLATOON OF 200 MEN CAN COST BETWEEN 20,000 AND 109,000 CREDITS TO EQUIP WITH SUITS AND WEAPONS-THE CHOICE IS YOURS. WHEN YOU CLICK ON THE ICON THAT SHOWS CIVILIANS TURNING INTO SOLDIERS(THE PLATOON COMMISSION ICON)THE CURRENT PLATOON IS COMMISSIONED TRAINING LEVEL WITH THE CURRENT EQUIPMENT-PROVIDING YOU HAVE ENOUGH CREDITS TO AFFORD IT!!. ------------------------------PAGE 39----------------------------------------- FOR THE PURPOSES OF THIS WHISTLE-STOP TOUR ROUND SUPREMACY,ITS NOT TOO IMPORTANT HOW WELL TRAINED OR WELL EQUIPPED YOUR FIRST PLATOONS ARE.CHECK HOW MANY CREDITS YOU HAVE AVAILABLE TO SPEND-THE TOTAL APPEARS IN A WINDOW TOWARDS THE TOP RIGHT OF THE SCREEN,BENEATH THE WINDOW THAT SHOWS THE LEVEL OF THE CIVILIAN POPULATION.EXPERIMENT WITH THE SUIT AND WEAPONS SELECTING MECHANISM AND WORK OUT WHAT YOU CAN AFFORD TO BUY.BEARING IN MIND THAT YOU WANT TO COMMISSION 4 PLATOONS.DONT SPEND ALL YOUR MONEY EQUIPPING ONE PLATOON,OR YOU`LL HAVE TO RAISE CASH BEFORE CONTINUING. YOU MAY WANT TO AIT A WHILE SO THAT EXTRA FUNDS CAN BE RAISED FROM TAXES,OR YOU MAY DECIDE TO GO TO THE GOVERMENT SCREEN AND BUMP UP THE TAXES TEMPORARILY TO RAISE EXTRA MONEY QUICKLY WHILE YOU WAIT FOR THE RECRUITS TO ATTAIN A HIGHER LEVEL OF TRAINING. THE `1ST` PLATOON HAS BEEN IN TRAINING THE LONGEST,SO START COMMISSIONING THAT PLATOON-KEEP CLICKING ON THE DOWN ARROW NEXT TO THE PLATOON IDENTITY WINDOW UNTIL `1ST` APPEARS. CLICK ON THE PLATOON COMMISSION ICON,PROVIDING YOU HAD THE CREDITS TO BUY THE SELECTED EQUIPMENT,THE `1ST` IS NOW PART OF YOUR ARMY.CLICK ON THE UP ARROW NEXT TO THE WINDOW THAT IDENTIFIES THE CURRENT PLATOON,AND IT DISPLAYS `2ND`.CLICK ON THE PLATOON COMMISSION ICON,AND THE `2ND` IS NOW OPERATIONAL,REPEAT THE PROCESS FOR THE 3RD AND 4TH PLATOONS. CONGRATULATIONS YOU NOW HAVE AN ARMY,TURN THE PAGE TO DISCOVER HOW TO DEPLOY YOUT PLATOONS. ----------------------------PAGE 40------------------------------------------ DONT CLICK .ON THE PLATOON DECOMMISSION ICON NOW-YOU`LL DISBAND YOUR NEWLY COMMISSIONED 4TH PLATOON WHICH WOULD BE SILLY.THIS ICON,LIKE THE PLATOON COMMISSION ICON,ONLY AFFECTS PLATOONS AND TRAINEES ON STARBASE. DEPLOYING PLATOONS: ONCE PLATOONS HAVE BEEN COMMISSIONED,YOU CONBTROL THEM VIA THE COMBAT CONTROL SCREEN WHICH ALLOWS PLATOONS TO BE MOVED FROM THE GARRISON ON A PLANET INTO A BATTLE CRUISER THAT IS SITTING IN A DOCKING BAY ON THAT PLANET,OR UNLOADED FROM A BATTLE CRUISER AND PLACED ON THE SURFACE OF A PLANET. CLICK ON THE COMBAT CONTROL ICON.NOTICE HOW THE PLATOONS-1ST THROUGH 4TH-APPEAR IN A LARGE GRID TO THE LEFT OF THE COMBAT CONTROL SCREEN.THE NUMBER OF MEN EACH PLATOON CONTAINS APPEARS NEXT TO ITS NAME.ALL FOUR PLATOONS ARE CURRENTLY ON THE SURFACE OF STARBASE.;A VERTICAL GREEN BAR GIVES A VISUAL REPRESENTATION OF YOUR OVERALL MILITARY STRENGTH ON THE CURRENT PLANET.(A DIGITAL READOUT TO THE RIGHT SHOWS HOW MANY MEN YOU HAVE ON THE CURRENT PLANET,AND REVEALS YOUR MILITARY STRENGTH THERE). WE`RE GOING TO SHIP THE 1ST AND 2ND PLATOONS TO YOUR NEW COLONY ONCE IT HAS BEEN SET UP BY THE ATMOS PROC.PLATOONS CAN ONLY BE TRANSPORTED IN BATTLE CRUISERS,SO NOW WOULD BE A GOOD TIME TO BUY ONE,CLICK RMB FOR MAIN SCREEN. --------------------------PAGE 41 AND 42 ------------------------------------- USUAL PROCEDURE TO BUY HERE..(YOU KNOW IT BY NOW..DONT YOU?)..IF YOU CAN`T AFFORD A BATTLE CRUISER,GO TO THE GOVERMENT SCREEN AND BUMP THE TAXES UP FOR A WHILE.(MAKE SURE YOU RESET THE TAXES AGAIN IF YOU DO THIS,AS IT IS EASY TO FORGET,AND END TAXING THE PEOPLE SO HEAVY THEY STOP BREEDING). RETURN TO THE MAIN MENU(CLICK RMB..REMEMBER)THEN CLICK ON THE CARGO BAY ICON TO CALL UP THE CARGO BAY SCREEN.CLICK ON BATTLE 1`S NAME TO MAKE IT THE CURRENT SHIP FOR CARGO BAY OPERATIONS.YOU`RE NOW IN A POSITION TO CREW BATTLE 1.AND IT ALSO NEEDS TO BE FUELLED AS IT IS GOING TO BE USED TO TAKE YOUR TWO PLATOONS TO YOUR FIRST COLONY. CLICK ON THE UP/DOWN ARROW IN THE ICON THAT CONTAINS A PICTURE OF A FUEL FILLER NOZZLE AND HOLD DOWN THE MOUSE BUTTON(UP ARROW) TO PUMP FUEL FROM STARBASE`S RESERVES INTO BATTLE 1`S TANKS.NOTICE HOW THE GREEN BAR-READOUT MARKED `FUEL` IN THE LARGE PANEL TO THE RIGHT DECREASES AS THE NUMBER IN THE FUELLING ICON INCREASES-THE FOUR VERTICAL GREEN DISPLAYS ON THE RIGHT OF THE SCREEN SHOW HOW MUCH FUEL,MINERALS,ENERGY AND FOOD ARE HELD IN RESERVE ON THE CURRENT PLANET. THIS AREA AS YOU WILL SEE LATER,IS ALSO USED WHEN RESOURCES ARE MOVED AROUND AS CARGO-WE`LL RETURN TO THE SUBJECT LATER.FOR THE TIME BEING,JUST TRANSFER FUEL FROM STARBASE TO THE TANKS OF BATTLE 1. WHEN BATTLE 1`S TANKS ARE FULL CLICK ON THE CREW ICON TO ASSIGN A CREW,THEN ITS RMB FOR MAIN SCREEN. AS THE BATTLE CRUISER IS NOW FULLY COMMISSIONED AND WAITING IN ONE OF THE DICKING BAYS ON THE STARBASE,YOU CAN LOAD PLATOONS ONTO IT.CLICK ON THE COMBAT CONTROL ICON.BATTLE 1`S NAME NOW APPEARS IN ONE OF THE DOCKING BAYS SHOWN AT THE TOP LEFT OF THE COMBAT CONTROL SCREEN,AND AS IT IS THE ONLY CRAFT IN A DOCKING BAY,IT IS AUTOMATICALLY SELECTED AS THE CURRENT CRAFT(IF THERES MORE THAN ONE DOCKING BAY OCCUPIED,CLICK ON BATTLE 1`S NAME..TO MAKE IT CURRENT CRAFT...) THE PLAN IS TO SEND PLATOONS 1 AND 2 TO YOUR NEW COLONY-SO THEY HAVE TO BE MOVED ON BOARD BATTLE 1.CLICK ON `1ST` IN THE LARGE GRID TO THE LEFT,AND YOU`LL NOTICE THE IDENTIFYING DETAILS OF THE 1ST PLATOON MOVE INTO ONE OF THE FOUR EMPTY CELLS DISPLAYED TO THE RIGHT OF THE DOCKING BAY DISPLAY.THE 1ST PLATOON IS NOW ONBOARD BATTLE 1.-NOTICE HOW THE MILITARY STRENGTH READOUT AND THE VERTICAL GREEN BAR IN THE CENTRE OF THE SCREEN REDUCES AS YOU MOVE THE PLATOON OFF THE SURFACE OF STARBASE.CLICK ON `2ND` TO LOAD THE 2ND PLATOON,AND NOTICE FURTHER DEPLETION IN STARBASES MILITARY MIGHT THAT TAKES PLACE.CLICK ON THE RMB FOR MAIN SCREEN. -------------------------------PAGE 43--------------------------------------- REVIEWING YOUR COLONY: CLICK ON THE ATMOS PROC ICON TO CHECK ON THE STATUS OF THE PLANET YOU STARTED FORMATTING A WHILE AGO.(IT HAS PROBABLY ALREADY FORMATTED BY NOW,AS THE MESSAGE WINDOW WILL HAVE POINTED OUT,BUT IF IT HAS`NT,WAIT UNTIL YOU GET THE MESSAGE THAT PLANET 1 IS NOW FORMATTED) CLICK ON THE UP ARROW TO THE RIGHT OFSTAR MAP TO MOVE THE PLANET CURSOR TO THE PLANET JUST ABOVE STARBASE.THE VIDEO WINDOW WILL NOW DISPLAY A VIEW OF YOUR NEWLY FORMATTED PLANET.THERE ARE FOUR DIFFERENT TYPES OF PLANET THAT CAN BE CREATED BY AN ATMOS PROC-VOLCANIC-TROPICAL-METROPOLITAN AND DESERT-AND THEY EACH HAVE DIFFERENT ATTRIBUTES.NOW WOULD BE AN OPPORTUNE MOMENT TO USE PAUSE FACILITY WHILE YOU CHECK OUT WHAT KIND OF PLANET YOU HAVE CREATED. CLICK ON THE PAUSE ICON TO SUSPEND GAMEPLAY WHILE YOU TURN TO PAGE 67 OF THIS MANUAL TO DISCOVER MORE ABOUT PLANETS...NOTICE HOW THE PAUSE ICON TURNS TO SILVER TO SHOW THE GAME IS SUSPENDED.RETURN HERE ONCE YOU HAVE IDENTIFIED WHAT TYPE OF PLANET,PLANET 1 IS. CLICK THE LEFT MOUSE BUTTON(LMB) TO DEACTIVATE THE PAUSE..SO YOU CAN RESUME PLAY. -------------------------------PAGE 44---------------------------------------- NOW THAT PLANET 1 HAS BEEN ESTABLISHED AS A COLONY,YOU MAY WISH TO CLICK ON THE GOVERMENT SCREEN ICON TO DISCOVER WHAT YOU HAVE IN THE WAY OF POPULATION AND RESOURCES IN THE SEED COLONY PLANTED BY THE ATMOS PROC,CLICKING ON THE GOVERMENT SCREEN ICON WILL CALL UP THE GOVERMENT SCREEN WITH PLANET 1 SELECTED AS THE CURRENT PLANET-ASSUMING YOU LEFT THE PLANET CURSOR ON PLANET 1. NOTICE THAT YOU HAVE A LITTLE OF EVERYTHING,START THINKING WHAT EQUIPMENT YOU NEED TO BUY AND SEND TO PLANET 1 IN ORDER TO ESTABLISH IT AS A COLONY,BEARING IN MIND THE TYPE OF PLANET IT IS. WE HAVE ALREADY BOUGHT A SECOND SOL SAT GEN FOR PLANET 1.WHICH IS CURRENTLY ORBITTING STARBASE,AND HAVE COMMISSIONED A BATTLE CRUISER AND LOADED TWO PLATOONS ONTO IT,READY FOR SHIPMENT TO THE NEW COLONY.TIME TO SEND THE CRAFT ON ITS WAY.CLICK RMB FOR MAIN SCREEN. CLICK ON THE NAVIGATION ICON,YOU WILL NOTICE PLANET 1 IS THE CURRENT PLANET-ITS DOCKING BAYS ARE EMPTY,SO THERE ISNT A CURRENT CRAFT SELECTED FOR NAVIGATION.FIND BATTLE 1`S NAME IN THE CENTRAL GRID THAT DISPLAYS THE ROSTER OF THE CRAFT IN YOUR FLEET,AND CLICK ON IT TO SELECT BATTLE 1 AS THE CURRENT SHIP FOR NAVIGATION OPERATIONS. --------------------------PAGE 45 AND 46-------------------------------------- BATTLE 1 IS IN A DOCKING BAY ON STARBASE,SO YOU NEED TO CLICK ON THE LAUNCH INTO ORBIT ICON TO GET IT INTO SPACE. THEN CLICK ON THE JOURNEY TO PLANET ICON TO INITIATE THE TRIP.THE ROSTER OF CRAFT IS NOW REPLACED BY A LIST OF NAMES OF ALL FORMATTED PLANETS IN THE PLANET SYSTEM,CLICK ON PLANET 1 AS THE DESTINATION.NOTICE HOW THE DETAILS APPEAR IN THE JOURNEY STATISTICS PANEL TO THE BOTTOM RIGHT OF THE NAVIGATION SCREEN WHEN YOU DO THIS-YOU CAN SEE HOW MUCH FUEL IS NEEDED TO UNDERTAKE THE JOURNEY,AND YOU ARE GIEN THE `EDA`-ESTIMATED DAYS OF ARRIVAL. WHILE YOU WAIT FOR BATTLE 1 TO COMPLETE THE JOURNEY,YOU MIGHT AS WELL SEND ONE OF THE SOL SAT GEN FROM ORBIT AROUND STARBASE TO ORBIT ROUND THE PLANET 1.CLICK EITHER SOLAR 1 OR SOLAR 2 IN YOUR CRAFT ROSTER TO SELECT A SOLAR SATELLITE AS THE CURRENT CRAFT FOR NAVIGATION SCREEN OPERATIONS. AS THE SOL SAT GEN ARE ALREADY IN ORBIT,ALL YOU NEED TO DO IS CLICK ON THE JOURNEY TO PLANET ICON AND SELECT PLANET 1 AS THE DESTINATION.WHEN YOUR SOL SAT GEN ARRIVES AT PLANET 1 IT WILL STAY IN ORBIT AND IMMEDIATELY BEGIN BEAMING DOWN ENERGY TO THE PLANET SURFACE. ITS WORTH REMEMBERING YOU CAN CHANGE THE CURRENT PLANET WHILE YOU ARE USING THE NAVIGATION SCREEN-IF THE LAST THING YOU DO IS CLICK ON A PLANET AS A DSTINATION,THEN THE PLANET BECOMES THE CURRENT PLANET WITHIN THE GAME WHEN YOU LEAVE THE NAVIGATION SCREEN,SIMILARLY,IF THE LAST HING YOU DO ON THE NAVIGATION SCREEN IS CLICK ON A CRAFT,THEN ITS LOCATION(OR ITS DESTINATION)BECOMES THE CURRENT PLANET. BATTLE 1 WILL NOW ORBIT AROUND PLANET 1,SELECT BY CLICKING ON ITS NAME IN THE CENTRAL ROSTER,THEN CLICK ON THE LAND ON PLANET ICON TO MOVE IT FROM ORBIT TO A VACANT DOCKING BAY ON THE SURFACE OF PLANET 1.CLICK RMB FOR MAIN SCREEN. ----------------------------PAGE 47------------------------------------------- SETTING UP A GARRISON: CLICK ON THE COMBAT CONTROL ICON TO CALL UP THE COMBAT CONTROL SCREEN.PLANET 1 SHOULD STILL BE THE CURRENT PLANET.BATTLE 1 IS IN A DOCKING BAY,AND IT CONTAINS THE 1ST AND 2ND PLATOONS:THEIR NAMES APPEAR IN THE PANEL CONTAINING 4 GRIDS THAT IS LOCATED JUST RIGHT OF THE 3 DOCKING BAY WINDOWS,BECAUSE BATTLE 1 IS THE CURRENT SHIP,THE OTHER DISPLAYS ON THE COMBAT CONTROL SCREEN SHOW THERE IS A MILITARY STRENGTH OF ZERO ON PLANET 1. WHEN YOU CLICK ON THE NAME OF ONE OF YOU PLATOONS,IT IS MOVED TO THE SURFACE OF PLANET 1,AND A GREEN VERTICAL BAR APPEARS ON THE SCREEN,INDICATING THAT YOU HAVE ESTABLISHED A MILITARY PRESENCE ON THE PLANET.CLICK ON THE NAME OF THE OTHER PLATOON THAT IS STILL WAITING ABOARD BATTLE 1 AND NOTICE HOW YOU HAVE BOOSTED YOUR MILITARY PRESENCE ON PKANET 1 EVEN MORE. END OF TOUR: YOU HAVE NOW GOT STARBASE UP AND RUNNING EFFICIENTLY AND ESTABLISHED A COLONY ON PLANET 1:THE QUICK START TOUR IS NOW COMPLETE AND YOU CAN BEGIN TO PLAY IN EARNEST.YOU MAY WISH TO SAVE THE GAME POSITION AGAIN BEFORE CONTINUING PLAY.BUT FROM HERE ON ITS YOUR SKILL AGAINST THE SKILL OF THE ENEMY COMMANDER-GOOD LUCK-AND DONT FORGET THAT ELSEWHERE IN THIS MANUAL THERE ARE HELPFUL HINTS ON MANAGING RESOURCES,DEVELOPING STRATEGIES AND GOING TO WAR,ALONG WITH MORE DETAILED DESCRIPTIONS OF THE PRIMARY CONTROL SCREENS FOUND IN THE GAME. ---------------------------PAGE 48-------------------------------------------- THIS IS JUST A LARGE PICTURE OF THE MAIN SCREEN. ---------------------------PAGE 49-------------------------------------------- MAIN SCREEN: THIS IS THE SCREEN WHICH APPEARS WHEN YOU FIRST ENTER ONE OF THE FOUR PLANET SYSTEMS,FROM HERE,YOU ACCESS CONTROLS AVAILABLE TO YOU DURING PLAY,RECIEVE MESSAGES ON THE VIDEO TELEPRINTER CONSOLE,AND AGAIN AN OVERVIEW OF THE PROGRESS OF THE GAME. WHEREVER YOU ARE,WHATEVER YOUR DOING,ONE CLICK ON THE RIGHT MOUSE BUTTON(RMB) RETURNS YOU HERE,UNLESS YOU ARE IN THE MIDDLE OF BUYING OR RENAMING SOMETHING,IN WHICH CASE THE (RMB) TEMPORARILY DUPLICATES THE `ENTER` KEY,USED TO ENTER YOUR CHOICE,2 CLICKS OF THE RMB WILL GET YOU BACK TO THE MAIN SCREEN. THE SYSTEM MAP: AN AT-A-GLANCE TO HOW THINGS ARE GOING IN THE CURRENT SOLAR SYSTEM.YOUR STARBASE IS AT THE BOTTOM OF THE MAP AND THE ENEMIES BASE IS AT THE TOP.THE COLOURED DOTS THAT ORBIT AROUND THE AXIS OF THE STAR MAP REPRESENT THE PLANETS:RED REPRESENTS A PLANET UNDER CONTROL OF THE ENEMY:BLUE REPRESENTS A NEUTRAL,UNFORMATTED PLANET:WHITE INDICATES THAT A PLANET IS CURRENTLY BEING FORMATTED,EITHER BY YOU OR THE ENEMY. A DOT THAT FLASHES BETWEEN RED AND GREEN INDICATES A PLANET THAT IS CURRENTLY EMBROILED IN BATTLE.YOUR OPPONENTS FACE APPEARS IN SILHOUETTE BEHIND THE SYSTEM MAP-THE CLEARER YOU CAN SEEE HIM,THE CLOSER HE IS TO VICTORY. -------------------------PAGE 50---------------------------------------------- THE PLANET CURSOR: SELECTS THE `CURRENT PLANET` AND IS MOVED UP AND DOWN THE SYSTEM MAP USING THE UP/DOWN ARROW CONTROLS AT THE TOP RIGHT OF THE MAP,CLICK THE UP/DOWN ARROW PAIR CLOSEST TO THE ANIMATED MAP TO MOVE THE PLANET CURSOR UP OR DOWN ONE PLANET PER CLICK,OR CLICK AND HOLD ON THE RED UP/DOWN ARROW PAIR TO THE RIGHT TO MOVE THE PLANET CURSOR AROUND THE SYSTEM MORE RAPIDLY.RELEASE THE MOUSE BUTTON TO STOP THE CURSOR IF YOU USE THESE ARROWS. NOTICE HOW THE VIEW SCREEN IN THE VIDEO WINDOW CHANGES WHEN YOU MOVE THE PLANET CURSOR AROUND THE SYSTEM.... PLANET INFO: THE ICON AT THE TOP LEFT OF THE SYSTEM MAP DISPLAY CALLS UP BASIC INFO ON THE CURRENT PLANET-ITS WORTH REMEMBERING THAT THE LARGER THE PLANET IS,THE LONGER IT TAKES TO FORMAT.THIS ICON ALSO GIVES A BREAKDOWN ON THE STATUS OF THE ENTIRE PLANET SYSTEM,REVEALING THE NUMBER OF PLANETS UNDER ENEMY CONTROL AND THE NUMBER OF PLANETS THAT HAVE YET TO BE FORMATTED. HOME KEY: THE ICON AT THE BOTTOM LEFT OF THE SYSTEM MAP DISPLAY IS THE `HOME` KEY-CLICK ON IT TO MOVE THE PLANET CURSOR DIRECTLY TO STARBASE. --------------------------PAGE 51--------------------------------------------- VIEW WINDOW: WHEN THE PLANET CURSOR IS RESTING OVER A PLANET IN THE SYSTEM MAP,A VISUAL REPRESENTATION OF THE PLANET APPEARS IN THE VIDEO WINDOW,AND THAT PLANET BECOMES THE `CURRENT` PLANET-MANY OF THE ICONS NOW CALL UP SCREENS WHICH HAVE AN EFFECT ON THE CURRENT PLANET,PROVIDING ITS UNDER YOUR CONTROL. THERE ARE FOUR TYPES OF FORMATTED PLANET THAT YOU WILL ENCOUNTER IN THE GAME,EACH OF WHICH HAS DIFFERENT PROPERTIES.THE VIEW THAT APPEARS IN THE VIDEO WINDOW MAKES IT CLEAR WHAT TYPE OF PLANET YOU ARE DEALING WITH-PROVIDING IT IS UNDER YOUR CONTROL. A CURT `CLASSIFIED` MESSAGE APPEARS OVER A BLACK SCREEN IF YOU SELECT ONE OF THE ENEMY CONTROLLED PLANETS WITH THE PLANET CURSOR.IF YOU SELECT A LIFELESS,UNFORMATTED PLANET ALL YOU WILL SEE IS A BLEAK GREY PLANETSCAPE-UNLESS AN ATMOS PROC IS BUSY FORMATTING THAT PLANET,IN WHICH CASE WAVES OF FIRE WILL SWEEP ACROSS THE SURFACE.(FOR MORE DETAILED DISCUSSION,SEE PAGE 67) THE CALANDER AT THE TOP OF THE VIDEO WINDOW KEEPS TRACK OF GAMETIME-WHICH STARTS DAY 1 OF YEAR 2010(THERE ARE 60 DAYS IN EACH YEAR IN THIS DIMENSION)THER`S NO TIME LIMIT TO THE AMOUNT OF TIME YOU HAVE TO COMPLETE A GAME,BUT GAMETIME CONTINUES RELENTLESSLY.EVENTS ARE TRIGGERED BY THE PASSING OF SET AMOUNTS OF TIME-FOR INSTANCE,A POPULATION OF A GIVEN SIZE CONSUMES A GIVEN QUANTITY OF FOOD EACH DAY.YOU MAY WISH TO USE THE PAUSE FACILITY TO SUSPEND GAMETIME IF YOU NEED TO STOP AND THINK. A DISPLAY AT THE BOTTOM OF THE VIDEO WINDOW SHOWS THE NAME OF THE CURRENT PLANET,PROVIDING IT HAS BEEN FORMATTED. -------------------------PAGE 52---------------------------------------------- PAUSE AND SOUND CONTROLS: CLICK ON THE EAR TO TOGGLE SOUND EFFECTS ON/OFF,CLICKING ON THE HAND PAUSES THE GAME,AND THE ICON BECOMES SILVER-COLOURED-CLICK ON IT AGAIN,OR LMB TO RESUME PLAY. MESSAGE WINDOW: INCOMING MESSAGES WILL AUTOMATICALLY SCROLL ONTO THE MESSAGE WINDOW,AND STACK UP,WAITING FOR YOU TO READ THEM.YOU WILL BE ALERTED WHEN A NEW MESSAGE HAS ARRIVED-RETURN TO THE MAIN MENU SCREEN AND CLICK ANYWHERE IN THE MESSAGE WINDOW TO READ THE NEW TEXT.CONTINUE CLICKING IF THERE ARE MORE MESSAGES WAITING.MESSAGES CAN INCLUDE REPORTS ON PROGRESS AND EVENTS THAT EFFECT THE COURSE OF THE GAME,AND ARE A USEFUL SOURCE OF INFORMATION. CONTROL PANEL: CLICKING ON THESE ICONS GIVES ACCESS TO THE OTHER CONTROL SCREENS WITHIN SUPREMACY.LEARN TO RECOGNISE THESE ICONS-THEY ALSO APPEAR ON OTHER SCREENS, WHERE THEY ALLOW YOU TO GO DIRECTLY TO ANOTHER CONTROL SCREEN WITHOUT RETURNING TO THE MAIN SCREEN FIRST.DETAILED DESCRIPTIONS OF THE SUB-SCREENS ACCESSED BY THESE ICONS CAN BE FOUND IN THE FOLLOWING PAGES. --------------------------PAGE 53--------------------------------------------- GOVERMENT SCREEN ICON: THIS CALLS UPO THE GOVERMENT SCREEN,WHICH PROVIDES STATISTICAL INFO ON THE CURRENT PLANET-WATCHING THE DISPLAYS UPDATE ALLOWS YOU TO BUILD UP AN IMPRESSION OF ECONOMIC TRENDS ON A PLANET.SELECT THIS SCREEN TO LEARN THE LEVELS OF RESOURCES(FOOD,MINERALS,FUEL AND ENERGY)THAT ARE PRESENT ON THE CURRENT PLANET,AND TO GAIN AN OVERVIEW OF THE POPULATIONS SIZE,MORALE AND RATE OF GROWTH,CLICKING ON THE UP/DOWN ARROWS NEXT TO THE DISPLAY THAT SHOWS THE CURRENT RATE ALLOWS IT TO BE CHANGED.ONCE YOU ARE ON THE GOVERMENT SCREEN,YOU CAN SWITCH TO ANOTHER PLANET UNDER YOUR CONTROL WITHOUT RETURNING TO MAIN THE MAIN SCREEN BY CLICKING ON ITS NAME IN THE CENTRAL GRID. BUY SCREEN ICON: PLANT,MACHINERY AND SHIPS CAN BE BOUGHT ONCE YOU ACCESSS THE BUY SCREENS,GOODS ARE TRANSFERRED INSTANTANEOUSLY FROM YOUR HOME PLANET SYSTEM TO STARBASE,BUT YOU HAVE TO HAVE THE APPROPRIATE RESOURCES ON STARBASE AND AN EMPTY DOCKING BAY BEFORE A PURCHASE CAN BE COMPLETED.OWING TO ITS VAST TECHNOLOGICAL COMPLEXITY,YOU CANNOT OWN MORE THAN ONE ATMOSPHERE PROCESSOR(ATMOS PROC)AT A TIME-AND IF YOU ARE ATTEMPTING TO GAIN CONTROL OF THE HITOTSU PLANET SYSTEM,YOU WILL HAVE TO WAIT A WHILE BEFORE YOUR SCIENTISTS MAKE AN ATMOS PROC AVAILABLE. -------------------------------PAGE 54---------------------------------------- NAVIGATION SCREEN: USED TO CONTROL THE MOVEMENT OF YOUR FLEET-WHICH CAN CONTAIN UP TO 32 CRAFT AT ANY ONE TIME.YOU CAN DISCOVER THE POSITION OF A GIVEN CRAFT BY CLICKING ON ITS NAME IN THE CENTRAL GRID OF THE NAVIGATION SCREEN.THIS SCREEN IS ALSO USED TO LAUNCH SHIPS INTO ORBIT FROM THE DOCKING BAYS OF THE CURRENT PLANET,TO COMMENCE JOURNEYS,TO ABORT JOURNEYS AND TO LAND SHIPS FROM ORBIT. PLANET FORMATTER: ONCE YOU HAVE PURCHASED AN ATMOS PROC,IT CAN BE LAUNCHED ON THE JOURNEY TO THE CURRENT PLANET BY CLICKING HERE,THE NAVIGATION SCREEN IS NOT USED TO CONTROL ITS MOVEMENTS.YOU CAN ONLY DESPATCH THE ATMOS PROC TO AN UNFORMATTED PLANET.WHEN IT ARRIVES,IT LANDS ON THE PLANET SURFACE AUTOMATICALLY AND BEGINS FORMATTING WITHOUT ANY FURTHER INTERVENTION ON YOUR PART,CLICKING ON THIS ICON AGAIN REVEALS HOW MUCH GAMETIME HAS STILL TO ELAPSE BEFORE THE FORMATTING WILL BE COMPLETE. KEEP TRACK OF WHERE YOUR ATMOS PROC IS LOCATED-AS IT LANDS ON THE BARREN SURFACE OF AN UNFORMATTED PLANET,IT APPEARS ON THE PLANET SURFACE SCREEN OF A COLONY THAT IT CREATES.SHOULD THE ENEMY WIN CONTROL OF ONE OF YOUR PLANETS AND FIND YOUR ATMOS PROC ON THE SURFACE,HE IS CERTAIN TO SCRAP IT.YOU CAN THEN BUY ANOTHER ONE IF YOU NEED TO,BUT THEY ARE VERY EXPENSIVE. -----------------------------PAGE 55------------------------------------------ PLATOON MANAGEMENT: AT THE START OF A GAME,YOU DONT HAVE AN ARMY.CLICK HERE TO ACCESS THE PLATOON MANAGEMENT SCREEN WHICH ALLOWS CIVILIANS TO BE DRAFTED FROM THE STARBASE POPULATION,PUT INTO TRAINING,EQUIPPED AND COMMISSIONED INTO THE BASIC FIGHTING UNIT OF AN ARMY,THE PLATOON. CARGO BAY: EACH COLONISED PLANET HAS 3 DOCKING BAYS,WHICH YOU CAN ACCESS FOR CARGO OPERATIONS IF YOU CONTROL THE PLANET.CLICK HERE TO ACCESS THE CARGO SCREEN FOR CURRENT PLANET;YOU CAN THEN CREW SHIPS OR UNLOAD FUEL,PASSENGERS AND CARGO FROM OR TO THE STORES HELD ON THE PLANET. PLANET SURFACE: IN ADDITION TO 3 DOCKING BAYS,EACH PLANET HAS ROOM ON ITS SURFACE FOR 6 CRAFT.CLICK HERE TO ACCESS THE SCREEN THAT ALLOWS YOU TO MOVE SHIPS FROM THE DOCKING BAYS TO THE SURFACE PLATFORMS AND BACK AGAIN.MINING AND HORTI-STATIONS HAVE TO BE ON THE SURFACE OF A PLANET AND THE TOGGLE SWITCH MOVED TO `ON` BEFORE THEY START PRODUCING RESOURCES. --------------------------------PAGE 56--------------------------------------- COMBAT CONTROL: ONCE YOU HAVE LANDED THE BATTLE CRUISER,THE COMBAT CONTROL SCREEN ALLOWS YOU TO MONITOR AND CONTROL THE WAR ON THE CURRENT PLANET,WETHER YOU CONTROL THAT PLANET OR NOT.PLATOONS CAN BE MOVED ON OR OFF BATTLE CRUISERS IN DOCKING BAYS,AND THE AGGRESSION LEVEL WITH WHICH PLATOONS FIGHT CAN BE ADJUSTED. SPYING: INFO ON THE STATUS OF THE CURRENT CAN BE PURCHASED BY CLICKING HERE-BUT YOU HAVE TO PAY IN ADVANCE FOR EACH SNIPPET DISK MANAGEMENT: SUPREMACY USES SPECIALLY FORMATTED DISKS TO STORE GAME POSITIONS,CLICKING HERE ACCESSES THE CONTROLS THAT ALLOW A DISK TO BE FORMATTED AND GAME POSITIONS TO BE SAVED OR LOADED.YOU CAN ALSO RESTART THE GAME IN PROCESS OR RESET THE COMPUTER.(IF YOU WANT TO CLEAR A HOST OF QUEUED MESSAGES FROM THE MESSAGE WINDOW,CLICK ON THIS ICON TO CALL UP THE DISK CONTROL DIALOG,THEN CLICK CANEL TO RETURN TO THE GAME). --------------------------------PAGE 57---------------------------------------- GOVERNMENT SCREEN: FROM THIS SCREEN YOU CAN GAIN ALL THE INFO YOU NEED ON THE WELL-BEING OF YOUR COLONIES.CLICKING ON THE GOVERMENT ICON ON THE MAIN SCREEN BRINGS YOU HERE,AND A DETAILED SUMMARY OF THE ECONOMIC POSITION AND MILITARY STRENGTH ON THE CURRENT PLANET IS DISPLAYED.WITH A LITTLE PRACTISE,TRENDS THAT MIGHT NEED IMMEDIATE OR FUTURE ACTION CAN BE SPOTTED BY VIEWING THE WINDOWS OF THIS SCREEN.YOU CAN ACCESS INFO ON YOUR OTHER COLONIES DIRECTLY-JUST CLICK IN THE CENTRAL GRID ON THE NAME OF THE COLONY TO MAKE IT THE CURRENT PLANET. RENAMING PLANETS: THE NAME OF THE CURRENTLY-SELECTED PLANET CAN BE CHANGED AT ANY TIME,PROVIDING IT IS UNDER YOUR CONTROL-JUST CLICK ON THE RENAME BUTTON TO CONFIRM.AS THE GAME DEVELOPS,YOU MAY FIND IT USEFUL TO USE MEANINGFUL NAMES TO HELP YOU REMEMBER WHAT IS ON A PARTICULAR PLANET. --------------------------------PAGE 58--------------------------------------- SEND CASH TO STARBASE: CLICKING ON THIS ANIMATED ICON SENDS ALL THE CREDITS THAT ARE IN THE TREASURIES OF ALL YOUR COLONIES BACK TO STARBASE ALMOST INSTANTANEOUSLY.IF THE WAR IS RAGING,ITS WORTH POPPING BACK TO THE GOVERMENT SCREEN AS OFTEN AS YOU CAN,JUST TO DO THIS-IF THE ENEMY`S ARMY CONQUERS ONE OF YOUR COLONIES YOU LOSE EVERYTHING THERE:YOU MIGHT BE ABLE TO RESCUE SOME CASH. MONITORING RESOURCE LEVELS: THE RESOURCES DISPLAY REVEALS THE CURRENT STOCKS OF FOOD,MINERALS,FUEL AND ENERGY ON THE PLANET UNDER EXAMINATION.THE DISPLAY UPDATES DYNAMICALLY-THAT IS, WHILE YOU WATCH.THE FIGURE IN THE FOOD METER,FOR INSTANCE JUMPS UP ONCE PER DAY OF GAMETIME IF YOU HAVE ONE OR MORE ACTIVE HORTI-STATIONS ON THE SURFACE,THEN JUMPS DOWN AS THE POPULATION REMOVES ITS FOOD RATION FOR THE PERIOD.IF LEVELS GET TOO LOW OR DROP TO ZERO YOU NEED TO TAKE REMIDIAL ACTION.FURTHER DETAILS ON MANAGING RESOURCES APPEAR ON PAGE 87. POPULATION AND MILITARY GARRISON: PEOPLE ARE VERY USEFUL.YOU CAN USE THEM TO CREW SHIPS AND FIGHT WARS IF YOU TRANSPORT THEM BACK TO STARBASE,OR YOU CAN RAISE MONEY FROM A COLONY BY TAXING THE POPULATION.THE POPULATION DISPLAY REVEALS THE CURRENT NUMBER OF PEOPLE ON A PLANET,THE RATE AT WHICH THE POPULATION IS GROWING,THE MORALE OF THE PEOPLE AND THE TAX RATE APPLIED. --------------------------------PAGE 59---------------------------------------- ALL OTHER THINGS BEING EQUAL,POPULATION GROWTH IS A FUNCTION OF MORALE,WHICH IN TURN IS A FUNCTION OF THE TAX RATE.CLICKING ON THE UP/DOWN ARROWS NEXT TO THE TAX DISPLAY ALLOWS YOU TO SET A TAX RATE,BETWEEN 0% AND 100%.FURTHER DETAILS ON MANAGING POPULATION APPEAR ON PAGE 87. WHEN A COLONY IS ESTABLISHED,IT HAS MILITARY STRENGTH RATING OF `0`.PLATOONS CAN ONLY BE TRAINED,EQUIPPED AND COMMISSIONED ON STARBASE-BUT ONCE THAT HAS BEEN ACHIEVED,YOU CAN SHIP THEM OUT TO GARRISON A COLONY OR ATTACK A PLANET UNDER ENEMY CONTROL.ONCE PLATOONS HAVE DISEMBARKED FROM A BATTLE CRUISER,THEN THEIR MILITARY STRENGTH IS ADDED TO YOUR MILITARY STRENGTH ON THAT PLANET.FURTHER DETAILS ON THE FACTORS THAT EFFECT THE COMBAT ABILITY OF YOUR PLATOONS APPEARS IN THE MISSION BACKGROUND SECTION ON PAGE 82. LOCATING CRAFT: CRAFT MAY BE ORBITTING A PLANET,SITTING ON ONE OF THE SIX PLATFORMS ON ITS SURFACE,OR BE PARKED IN ONE OF THE THREE DOCKING BAYS.CLICKING ON THE APPROPRIATE OVERVIEW ICON REVEALS WHAT IS CURRENTLY WHERE-UNLESS YOU HAVE MORE THAN SIX CRAFT IN ORBIT AROUND THE PLANET,IN WHICH CASE THE FIRST SIX TO ARRIVE ARE SHOWN IN THE DISPLAY WINDOWS. SHORTCUTS: THESE THREE ICONS OFFER A QUICK ROUTE TO OTHER CONTROL SCREENS-USE THEM TO AVOID RETURNING TO THE MAIN SCREEN. --------------------------------PAGE 60--------------------------------------- BUY SCREEN: YOUR ONE STOP SHOP FOR SHIPS AND EQUIPMENT,THIS IS WHERE YOU COME TO BUY AN ATMOS PROC, A SOL SAT GEN,A BATTLE CRUISER,A MINING STATION,A HORTI-STATION OR A CARGO CRUISER.FLIP THROUGH THE SCREENS BY CLICKING ON THE LEFT OR RIGHT ARROWS UNTIL SOMETHING CATCHES YOUR FANCY....CLICK THE RMB FOR MAIN SCREEN. THE STATUS PANEL AT THE FOOT OF EACH OF THE SIX FLIP SCREENS IDENTIFYS THE ITEM ON OFFER,SHOWS ITS PRICE AND GIVES YOU A SUMMARY OF THE RESOURCES YOU CURRENTLY HAVE ON STARBASE.SUFFICIENT CREDITS ARE ALL YOU NEED TO MAKE A PURCHASE IF YOU ARE FIGHTING IN THE HITOTSU SYSTEM:CREDITS AND MINERALS ARE USED TO PAY FOR GOODS IN THE FUTATSU SYSTEM;CREDITS,MINERALS AND ENERGY ARE REQUIRED TO PAY FOR GOODS REQUIRED IN THE MITTSU AND YOTTSU SYSTEMS. GOODS ARE NOT MANUFACTURED-THEY ARE SENT FROM YOUR HOME UNIVERSE EPSILON THE MOMENT YOU RETURN THE APPROPRIATE PAYMENT THROUGH HYPERSPACE GATE BY CLICKING ON THE `BUY`BUTTON ON A SCREEN IN THE CATALOGUE.YOU MUST HAVE ENOUGH RESOURCES IN STORE ON STARBASE TO MAKE THE PAYMENT IN ORDER TO MAKE A PURCHASE. DELIVERY CAN ONLY BE MADE IF YOU HAVE A VACANT DOCKING BAY ON STARBASE TO RECIEVE A CRAFT AND A PURCHASE MUST NOT TAKE YOUR FLEET SIZE TO OVER 32 CRAFT. CLICK ON `BUY` IF YOU WANT TO PURCHASE THE PIECE OF KIT CURRENTLY ON DISPLAY,BEFORE CONFIRMING A PURCHASE BY CLICKING THE RMB,YOU HAVE THE OPPORTUNITY TO TYPE IN A NEW NAME FOR THE ITEM BY PRESSING `BACK SPACE` AND ENTERING A NEW NAME,WHICH CAN CONTAIN UP TO 8 CHARACTERS.PRESS `ENTER` OR THE RMB TO CONFIRM THE NEW NAME. --------------------------------PAGE 61--------------------------------------- THE DEFAULT NAME USES THE CLASS AS THE FIRST PART OF AN IDENTIFIER,EG;`FARMING` AND A NUMBER,IF YOU ALREADY HAVE 4 HORTI-STATIONS AND GO TO BUY ANOTHER,THE DEFAULT NAME WILL BE `FARMING 5`. YOU CAN ONLY RUN ONE ATMOS PROC AT A TIME-YOU CAN ONLY BUY ANOTHER ONE IF THE ENEMY CAPTURES YOUR FIRST UNIT. DURING THE COURSE OF PLAY,TECHNOLOGICAL ADVANCES WILL BE MADE BY YOUR SCIENTISTS AND NATURAL DISASTERS WILL OCCUR IN THE SYSTEM.BOTH CAN AFFECT THE OPERATIONAL CAPABILITIES OF THE CRAFT IN YOUR FLEET,OR AFFECT THE SPECIFICATIONS OF CRAFT THAT WILL BE SHIPPED FROM EPSILON NEXT TIME YOU MAKE APURCHASE. WHAT DOES WHAT....: THE ATNMOSPHERE PROCESSOR(ATMOS PROC) IS A TRULY SOPHIISTICATED PIECE OF TECHNOLOGY,IT REQUIRES NO CREW,AND RUNS ON NUCLEAR ENERGY WHICH IT GENERATES ITSELF.IF YOU SEND IT TO A NEUTRAL,UNFORMATTED PLANET THAT IS INCAPABLE OF SUPPORTING LIFE,THE ATMOS PROC CAN CREATE POPULATION-FRIENDLY CONDITIONS ON THE PLANET SURFACE.A NEWLY FORMATTED PLANET WILL ALSO BE SEEDED WITH A QUANTITY OF FOOD,MINERALS,FUEL,ENERGY AND PEOPLE AS WELL AS THE BASIC INSTALLATIONS SUCH AS DOCKING BAYS NEEDED TO RUN A COLONY,FOR MORE DETAILS,SEE THE PLANET FORMATTING DESCRIPTION ON PAGE 66. --------------------------------PAGE 62--------------------------------------- A :SOLAR SATELLITE GENERATOR(SOL SAT GEN):, LIKE THE ATMOS PROC,IS NUCLEAR POWERED AND RUNS AUTOMATICALLY.WHEN IT IS ORBITTING A PLANET IT GENERATES ENERGY WHICH IS BEAMED DOWN TO THE PLANET SURFACE AND PLACED IN STORAGE. A :BATTLE CRUISER: CAN ONLY CARRY LIMITED AMOUNTS OF CARGO AND A LARGE NUMBER OF CIVIALIAN PASSENGERS,BUT ITS PRIME PURPOSE IS MOVING PLATOONS.UP TO FOUR PLATOONS CAN BE ACCOMADATED IN ITS ON-BOARD BARRACKS.AT THE START OF A GAME,BATTLE CRUISERS REQUIRE FUEL TO TRAVEL BETWEEN PLANETS. A :HORTICULTURAL STATION(HORTI-STAT):,LIKE A :MINING STATION:HAS TO BE CREWED, PLACED ON THE SURFACE OF A PLANET AND ACTIVATED BEFORE IT SERVES ITS PURPOSE.AS MIGHT BE EXPECTED,AN OPERATIONAL HORTI-STAT CREATES FOOD WHICH IS PASSED INTO THE HOSTS PLANETS STORES,WHILE A MINING STATION CREATES MINERALS AND FUEL.THESE RESOURCE-GENERATING UNITS CAN TRAVEL BETWEEN PLANETS,PROVIDING YOU SUPPLY THEM WITH FUEL,AND THEY CAN CARRY SMALL AMOUNTS OF CARGO ON THE JOURNEY. A :CARGO CRUISER: IS WELL SUITED TO DEEP SPACE OPERATIONS,IT REQUIRES A CREW AND FUEL TO BECOME OPERATIONAL,AND CAN LUG LARGE QUANTITIES OF PEOPLE,FUEL,ENERGY MINERALS AND FOOD BETWEEN PLANETS.AT THE START OF THE GAME,CARGO CRUISERS REQUIRE FUEL TO TRAVEL BETWEEN PLANETS. FURTHER DETAILS ON THE ATTRIBUTES AND USES OF EACH OF THE SIX CRAFT APPEAR IN THE GLOSSARY ON PAGE 12. --------------------------------PAGE 63 AND 64--------------------------------- NAVIGATION SCREEN: THIS SCREEN ALLOWS YOU TO CONTROL THE MOVEMENT OF CRAFT IN YOUR FLEET AROUND THE PLANET SYSTEM.ONLY CRAFT THAT HAVE BEEN CREWED AND ARE NOT IN ORBIT ABOVE PLANETS,IN TRANSIT BETWEEN PLANETS OR WAITING IN A DOCKING BAY ON A PLANET UNDER YOUR CONTROL CAN BE ACCESSED FROM THIS SCREEN. FROM THE NAVIGATION SCREEN,YOU CAN ISSUE FOUR ORDERS TO A CAPTAIN WHO IS IN POSITION TO ACCEPT THEM;LAUNCH FROM A DOCKING BAY INTO ORBIT;LEAVE PLANETARY ORBIT AND TRAVEL TO ANOTHER PLANET ASSUMING ORBIT ON TRAVEL;LAND FROM ORBIT AND ENTER A VACANT DOCKING BAY;OR TERMINATE SPACE TRAVEL IMMEDIATELY AND BEGIN ORBITTING THE NEAREST PLANET. AT THE TOP LEFT,YOU ARE SHOWN THE NAME OF THE CURRENT PLANET AND THE NAMES OF ANY CRAFT THAT ARE IN THE THREE DOCKING BAYS ON THE PLANET.TO LAUNCH A SHIP FROM THE DOCKING BAY,CLICK ON ITS NAME TO ALERT THE CAPTAIN. THE NAMES OF ALL THE CRAFT IN YOUR FLEET APPEAR IN THE 32 CELL GRID AT THE BOTTOM OF THE SCREEN.TO ISSUE A COMMAND TO THE CAPTAIN OF ONE OF YOUR CRAFT THAT IS NOT IN THE DOCKING BAY OF CURRENT PLANET TO WHICH YOU ISSUE ORDERS-PROVIDING IT IS AVAILABLE FOR SERVICE.THE CENTRAL READOUT WILL INFORM YOU IF THE SHIP IS AWAITING A CREW,HAS INSUFFICIENT FUEL TO UNDERTAKE THE VOYAGE YOU HAVE CHOSEN FOR IT,OR IS SITTING ON THE SURFACE OF A PLANET AND CANNOT BE LAUNCHED.YOU MAY HAVE TO MOVE OTHER CONTROL SCREENS TO REMEDY THESE PROBLEMS,AND RETURN HERE TO RE-ISSUE YOUR ORDERS. WHEN YOU HAVE ALERTED A CAPTAIN BY CLICKING ON THE NAME OF THE SHIP HE COMMANDS,DETAILS OF HIS CRAFT APPEAR IN THE CENTRAL WINDOW,AND IN THE HEADING PANEL ONCE YOU HAVE ISSUED YOUR ORDER. LAUNCH INTO ORBIT:(PICCY OF ROCKET LEAVING A PLANET) IF THE CRAFT IS IN A DOCKING BAY AND HAS BEEN SELECTED AS THE CURRENT CRAFT, CLICK HERE TO LAUNCH IT INTO ORBIT-THE FIRST STAGE IN MAKING A JOURNEY THROUGH SPACE. JOURNEY TO A PLANET:(PICCY OF 2 PLANETS WITH AN ARROW IN BETWEEN) IF THE CRAFT IS CURRENTLY IN ORBIT AND HAS BEEN SELECTED AS THE CURRENT CRAFT,CLICK HERE TO ASSIGN A DESTINATION.THE FLEET ROSTER PANEL WILL BE REPLACED BY A LIST OF NAMES-CLICK ON THE NAME OF THE PLANET YOU WANT TO SELECTNAS THE DESTINATION. LAND FROM ORBIT:(PICCY OF A ROCKET GOING TO LAND ON A PLANET) CLICK HERE TO LAND A CRAFT,BRINGING IT DOWN INTO A VACANT DOCKING BAY ON THE SURFACE OF THE PLANET IT IS ORBITTING. ABORT MISSION:(PICCY OF A ROCKET WITH A CROSS THROUGH IT) CLICK HERE TO ABORT AN INTERPLANETARY JOURNEY,THE CAPTAIN WILL PUT HIS SHIP INTO ORBIT AROUND THE NEAREST PLANET. --------------------------------PAGE 65--------------------------------------- WHEN YOU CLICK ON ONE OF THE NAVIGATION SCREEN`S COMMAND ICONS,THE CENTRAL MESSAGE WINDOW GIVES YOU A REPORT.IF YOU WANT TO KNOW THE WHEREABOUTS AND EDA(ASTIMATED DAY OF ARRIVAL)OF ANOTHER CRAFT,CLICK ON ITS NAME IN THE FLEET ROSTER AND THE DEATAILS WILL APPEAR HERE. ONCE YOU HAVE CLICKED ON A SHIPS NAME TO MAKE IT THE CURRENT SHIP,YOU HAVE THE OPTION TO RENAME IT,CLICK ON THE RENAME ICON AND YOU HAVE THE OPPORTUNITY TO TYPE IN A NEW NAME FOR THE CURRENT CRAFT BY PRESSING BACKSPACE AND ENETERING THE NEW NAME,WHICH CAN CONTAIN UP TO EIGHT CHARACTERS,PRESS ENTER OR THE RMB TO CONFIRM YOUR CHOICE,THIS FACILITY IS MORE USEFUL IN THE MORE ADVANCED GAMES,WHERE YOU CAN CAPTURE ABANDONED ENEMY CRAFT WHICH IVARIABLY HAVE UNITELLIGIBLE NAMES. --------------------------------PAGE 66--------------------------------------- THIS WAS JUST A DESCRIBTION OF PLANET FORMATTING ALREADY DISCUSSED SO I SKIPPED IT...NOTHING OF IMPORTANCE WAS MISSED..IT HAD ALL BEEN MENTIONED PREVIOUS. --------------------------------PAGE 67---------------------------------------- PLANET TYPES: VOLCANIC: HORTI-STATS AND SOL SAT GEN WORK HERE,BUT THE REAL GAINS ARE MADE IF YOU SET UP MINING OPERATIONS, A BASIC MINING STATION PRODUCES 5 TIMES THE YIELD OF MINERALS AND 3 TIMES THE YIELD OF FUEL ON A VOLCANIC PLANET AS IT DOES ON ANY OTHER PLANET TYPE.THOSE YIELDS MAY BE FURTHER INCREASED BY TECNOLOGICAL BREAK THROUGHS. DESERT FARMING: FARMING AND MINING OPERATIONS PROCEED AT NORMAL BASIC RATES, BUT THE ENERGY YIELD FROM ORBITTING SOL SAT GEN`S IS MUCH INCREASED OWING TO THE THIN ATMOSPHERE THAT CLOAKS DESERT PLANETS-VERY LITTLE ENERGY IS LOST WHEN IT IS BEAMED DOWN TO THE PLANETS CAPACITOR STORAGE DEVICES. TROPICAL: NORMAL BASIC YIELDS ARE OBTAINED FROM MINING AND SOLAR SATELLITES BUT AS MIGHT BE EXPECTED YOU GET SIGNIFICANTLY MORE FOOD FROM A HORTI-STAT WHEN IT IS INSTALLED ON A TROPICAL PLANET AS IT UTILISES SOME OF THE LOCAL FLORA AND FAUNA IN THE PRODUCTION OF FOOD,YIELDS FROM HORTI-STATS MAY BE FURTHER INCREASED BY TECHNOLOGICAL BREAKTHROUGHS. METROPOLIS: STARBASE IS A METROPOLIS PLANET-THESE PLANETS ARE GOOD LITTLE EARNERS-THE REVENUE PER UNIT OF TIME YOU RECIEVE FROM SETTING A GIVEN TAX RATE ON A GIVEN SIZE OF POPULATION IS MUCH HIGHER ON A METROPOLIS PLANET THAN ON ANY OTHER PLANET TYPE. --------------------------------PAGE 68---------------------------------------- PLATOON MANAGEMENT: YOU NOW KNOW HOW TO ENLIST,COMMISSION AND ARM YOUR PLATOONS, YOU CAN HAVE UP TO 24 PLATOONS,WHICH ARE IDENTIFIED BY NUMERIC NAMES,AND CAN BE COMPOSED OF BETWEEN 1-200 SOLDIERS. IF A PLATOON IS WIPED OUT IN A BATTLE,THEN ITS NUMBET BECOMES AVAILABLE AGAIN BACK ON STARBASE,AND NEW RECRUITS CAN BE DRAFTED IN.IF,HOWEVER, A PLATOON IS DIMINISHING IN STRENGTH AND YOU WISH TO ASSIGN EXTRA MEN TO IT,YOU HAVE NO OPTION BUT TO BRING IT BACK TO STARBASE IN A BATTLE CRUISER,DECOMMISSION IT,RECRUIT NEW MEN,TRAIN AND EQUIP THEM BEFORE RE-COMMISSIONING THE PLATOON ONCE MORE. THIS SCREEN CAN ALSO BE USED TO REVIEW THE STATUS OF THE PLATOONS YOU HAVE SCATTERED AROUND THE SYSTEM. --------------------------------PAGE 69---------------------------------------- DRAFTING TROOPS: TO ENLIST CIVILIANS,YOU FIRST NEED TO SELECT A VACANT PLATOON NUMBER-CLICKING THE UP/DOWN ARROW NEXT TO THE PLATOON WINDOW CYCLES THROUGH THE PLATOONS,AND THE NUMBER OF SOLDIERS CURRENTLY IN EACH PLATOON APPEARS IN THE TROOPS WINDOW TO THE RIGHT,TO TRABSFER CIVILIANS INTO THE PLATOON THAT IS SELECTED AND AVAILABLE FRO RECRUITMENT,CLICK ON THE UP OF THE UP/DOWN ARROW NEXT TO THE DRAFTING WINDOW. AT ANY STAGE,RIGHT UP UNTIL A PLATOON HAS BEEN COMMISSIONED,YOU CAN MOVE MEN IN OR OUT OF IT. WHEN CIVILIANS ARE DRAFTED,THEIR TRAINING BEGINS AUTOMATICALLY,THE GREEN SOLDIER IN THE WINDOW TO THE BOTTOM RIGHT OF THE SCREEN BEGINS TO RUN,AND A PERCENTAGE FIGURE STARTS TO INCREMENT.THE LONGER YOU LEAVE A PLATOON IN TRAINING,THE HIGHER THE PERCENTAGE,UNTIL IT FIANLLY HITS 100% WHEN THE RECRUITS HAVE BEEN TRAINED TO A LEVEL EQUIVALENT TO THAT OF THEIR LEADER,A FIVE STAR GENERAL,TRAINING TAKES TIME,HOWEVER,AND WHILE YOU CAN LEAVE THE ROOKIES TO GET ON WITH THE BUSINESS ON OTHER SCREENS,THE PRESSURES OF WAR MAY MEAN YOU HAVE TO TAKE STRATEGIC DECISIONS ABOUT HOW MUCH TRAINING TO OFFER YOUR NEW RECRUITS. --------------------------------PAGE 70---------------------------------------- COMMISSIONING PLATOONS: PROVIDING YOU HAVE SUFFICIENT FUNDS,CLICKING ON THE COMMISSION ICON EQUIPS THE CURRENTLY SELECTED PLATOON WITH THE CURRENT SELECTION OF BODY ARMOUR AND WEAPONARY,AND THE PLATOON BECOMES AVAILABLE FOR ACTIVE SERVIVE AT THE LEVEL OF TRAINING IT HAD REACHED WHEN IT WAS COMMISSIONED. DECOMMISSIONING PLATOONS: IF YOU WANT TO CHANGE YOUR MIND-OR HAVE BROUGHT A DEPLETED PLATOON BACK TO STARBASE IN ORDER TO BOOST ITS NUMBERS OR RE-EQUIP,YOU MUST FIRST DECOMMISSION IT BY CLICKING ON THE DECOMMISSION ICON.THIS HAS A PENALTY IN THAT YOU CAN`T SELL WEAPONS BACK INTO THE STORES,AND NEW RECRUITS SERIOUSLY DILUTE THE TRAINING LEVEL OF THE HARDENED SQUAD.SOMETIMES,ITS SIMPLER TO LET A PLATOON GET WIPED OUT,RATHER THAN BRING THE BOYS HOME. --------------------------------PAGE 71---------------------------------------- CARGO BAY: EACH PLANET HAS THREE DOCKING BAYS,WHICH ALL INCOMING CRAFT EXCEPT THE ATMOS PROC USE AS LANDING AND LAUNCHING PLATFORMS,WHEN YOU BUY A NEW CRAFT,IT CAN ONLY BE SHIPPED FROM YOUR HOME SYSTEM EPSILON INTO A VACANT DOCKING BAY ON STARBASE. AS A BRAND NEW BATTLE CRUISER,HORTI-STAT,MINING STATION OR CARGO CRUISER NEEDS TO BE CREWED WITH CIVILIANS BEFORE IT CAN BE USED-AND FUEL HAS TO BE LOADED FROM STARBASE STORES IF IT IS TO JOURNEY TO ANOTHER PLANET.CRAFT THAT ARE UP AND RUNNING MAY NEED TO HAVE CARGO OR PASSENGERS LOADED OR UNLOADED AND ADDITIONAL FUEL MAY HAVE TO BE TAKEN ON BOARD OR TRANSFERRED FROM A CARGO`S HOLD TO ITS FUEL TANKS FOR PARTICULARLY LONG JOURNEYS. ALL THESE OPERATIONS CAN TAKE PLACE IN THE CARGO BAY,WHICH IS CONTROLLED FROM THIS SCREEN-PROVIDING OF COURSE THAT THE CURRENT PLANET HAS SUFFICIENT RESOURCES IN ITS STORES FOR YOU TO DRAW UPON. DOCKING BAY OPERATIONS: THE MAIN DATA PANEL REVEALS DATA ABOUT THE SHIP YOU ARE WORKING ON IN THE CARGO BAY,AND IS UPDATED AS YOU MOVE STORES AND PEOPLE AROUND. THE NAME OF THE CURRENT PLANET,TOGETHER WITH THE OCCUPANTS OF ITS DOCKING BAY APPEARS IN THE INFO PANEL AT THE TOP LEFT OF THE SCREEN.TO BEGIN CARGO OPERATIONS ON A CRAFT,CLICK ON ITS NAME TO MAKE IT THE CURRENT CRAFT UNLESS IT IS THE ONLY SHIP IN THE PLANETS DOCKING BAYS,IN WHICH CASE IT IS AUTOMATICLLY SELECTED AS THE CURRENT SHIP FOR CARGO BAY OPERATIONS. --------------------------------PAGE 72--------------------------------------- LOADING AND UNLOADING: THE CURRENT SHIP APPEARS,TOGETHER WITH ITS CLASS DETAILS,IN THE CENTRAL CONTROL PANEL.IF IT HAS PASSENGER-CARRYING CAPACITY,CLICKING THE UP/DOWN ARROWS IN THE PASSENGER EMBARKATION ICON ALLOWS PEOPLE TO BE TAKEN ON BOARD FROM THE CURRENT PLANETS POPULATION,OR OFFLOADED TO JOIN ACTIVITIES ON THE PLANET,SIMILARLY IF THE CRAFT NEEDS IT TO TRAVEL THROUGH SPACE,FUEL CAN BE PUMPED INTO THE CRAFTS TANKS FROM THE CURRENT PLANETS STORES,OR SIPHONED BACK INTO STOCK. CLICKING ON THE CREW ICON: REPESENTED BY A CAPTAINS HAT-ALLOWS THE FULL COMPLEMENT OF CREW TO BE RECRUITED FROM THE EXPERIENCED POOL OF SPACE FLYERS IN THE POPULATION,PROVIDING THERE ARE ENOUGH CIVILIANS IN THE POPULATION OF THE CURRENT PLANET. CLICKING ON THE AUTO-LOAD ICON ALLOWS ALL THE CARGO ON BOARD TO BE MOVED INTO THE PLANETS STORES-FUEL IN THE TANKS IS NOT CONSIDERED TO BE CARGO FOR THE PURPOSES OF THIS ICON. AND ITS POSSIBLE TO DECOMMISSION A SHIP,SELLING IT OFF AS SCRAP, YOU DONT GET A BRILL PRICE-AS THE VALUE WINDOW IN THE MAIN DATA PANEL REVEALS-BUT YOU MAY NEED TO MAKE ROOM IN YOUR FLEET ROSTER FOR A DIFFERENT CRAFT,YOU MAY HAVE CAPTURED AN ENEMY CRAFT WHICH YOU MAY WANT TO TURN INTO CREDITS,OR YOU MAY NEED THE MINERALS. --------------------------------PAGE 73---------------------------------------- THE STORES DISPLAY: THE CONTENTS OF THE CURRENT PLANETS STORES AND OF THE CURRENT CRAQFTS CARGO HOLD ARE DISPLAYED IN THE STORES PANEL.THE VERTICAL GREEN BAR REPRESENTS RESOURCES HELD ON THE PLANET.WHILE THE RED BARS REPRESENT RESOURCES THAT ARE IN THE CARGO HOLD OF THE CURRENTLY-SELECTED CRAFT.EACH GREEN BLOCK IN THE BAR READOUT REPRESENTS 250 UNITS;EACH RED BLOCK REPRESENTS 25 UNITS.A NUMERIC READOUT,IN CORRESPONDING GREEN AND RED WINDOWS,GIVES A MORE ACCURATE INDICATION OF WHATS WHERE. CARGO CAN BE LOADED AND UNLOADED MANUALLY,BY CLICKING AND HOLDING ON THE RED BUTTONS TO MOVE RESOURCES ONTO THE SHIP OR CLICKING AND HOLDING THE GREEN BUTTONS TO MOVE THEM INTO STORES. --------------------------------PAGE 74---------------------------------------- PLANET SURFACE: AT ANY ONE TIME,A MAXIMUM OF 9 CRAFT CAN BE LOCATED ON A GIVEN PLANET-THERE ARE THREE SPACES IN THE DOCKING BAYS,AND SIX PLATFORMS ON THE SURFACE OF THE PLANET ITSELF. IN ORDER TO LAND FROM ORBIT(OR BEFORE YOU CAN BUY A CRAFT ON STARBASE)THERE HAS TO BE A VACANT DOCKING BAY AVAILABLE TO RECIEVE IT.THIS MAY MEAN LAUNCHING A CRAFT AND PARKING IT IN ORBIT-THERES UNLIMITED ROOM IN THE SPACE LANES-OR IT MAY MEAN TRANSFERRING SOMETHING FROM A DOCKING BAY OUT ONTO THE SURFACE OF THE PLANET TO MAKE ROOM. REMEMBER:HORTI AND MINING STATIONS ONLY PRODUCE RESOURCES WHEN THEY HAVE BEEN MOVED OUT ON THE SURFACE OF A PLANET AND ACTIVATED. THE PLANET SURFACE SCREEN ALLOWS YOU TO MOVE CRAFT BETWEEN THE 6 PLATFORMS ON THE PLANET AND THE 3 DOCKING BAYS.TO MOVE CRAFT OUT,CLICK ON ITS NAME IN THE DOCKING BAY PANEL..TO MOVE IT BACK INTO A VACANT DOCKING BAY,CLICK ON THE VISUAL REPRESENTATION OF THE CRAFT THAT APPEARS WHEN IT OCCUPIES A SURFACE PLATFORM. AND TO TURN ON A MINING OR HORTI-STATION,SIMPLY CLICK ONCE ON THE ON/OFF TOGGLE SWITCH...YOU MAY NEED TO CHECK ALL YOUR MINING AND HORTI-STATIONS AFTER A COSMIC STORM OR ENERGY FAILURE-THEY HAVE A NASTY HABIT OF SWITCHING THEMSELVES OFF AND GOING UNNOTICED UNTIL STORES HAVE DROPPED DANGEROUSLY LOW. --------------------------------PAGE 75--------------------------------------- COMBAT CONTROL: THIS IS THE SCREEN YOU NEED TO ACCESS ON STARBASE ONCE YOU HAVE TRAINED AND EQUIPPED SOME PLATOONS AND BOUGHT AND COMMISSIONED A BATTLE CRUISER.ITS THE ONLY WAY TO GET COMBAT UNITS OFF YOUR BASE AND ON THEIR WAY TO GARRISON A COLONY OR ATTACK AN ENEMY PLANET,AS A GAME PROGRESSES,THIS SCREEN IS USED TO DEPLY FORCES. AND THIS IS THE ONLY CONTROL SCREEN THAT ALLOWS YOU TO ACCESS A PLANET THAT IS CURRENTLY UNDER THE ENEMY`S CONTROL PROVIDING YOU HAVE LANDED A BATTLE CRUISER ON AN ENEMY PLANET,IT IS POSSIBLE TO GO TO THE MAIN SCREEN,SELECT THAT PLANET AS THE CURRENT PLANET AND USE THE COMBAT CONTROL ICON TO CALL UP THIS SCREEN FOR THE PLANET YOU ARE ABOUT TO ATTACK. PLATOONS ARE DISPLAYED AS PAIRS OF NUMBERS;THE FIRST NUMBER IS THE IDENTIFYING PLATOON NUMBER;THE SECOND NUMBER REVEALS HOW MANY SOLDIERS ARE CURRENTLY IN THAT PLATOON. USING THE DOCKING BAYS: YOU CAN LAND UP TO THREE BATTLE CRUISERS AT ANY ONE TIME(AND IN CASE YOUR WONDERING,THEY BLAST THEIR WAY IN,VAPOURISING ANY CRAFT THE ENEMY MAY HAVE PARKED IN HIS DOCKING BAYS)ONCE YOU HACE LANDED A BATTLE CRUISER,CLICK ON ITS NAME TO SELECT IT AS THE CURRENT SHIP FOR COMBAT CONTROL OPERATIONS,AND CONTENTS OF ITS PLATOON ACCOMMODATION APPEAR IN THE STATUS WINDOW TO THE RIGHT OF THE THREE DICKING BAY WINDOWS. --------------------------------PAGE 76--------------------------------------- THE PLANET SURFACE: IT WOULD BE POSSIBLE(BUT NOT NECESSARILY ADVISABLE)TO MOVE 24 PLATOONS ONTO A SINGLE PLANET-THERES CERTAINLY ROOM ON THE PLANET SURFACE.CLICK ON THE IDENTIFYING NUMBER-PAIR OF A PLATOON IN THE BATTLE CRUISER CONTENTS WINDOW TO MOVE IT ONTO THE PLANET,AND THE NUMER-PAIR APPEARS IN THE LARGE GRID.TO EMBARK A TROOP,MAKE SURE THERES ROOM IN THE CURRENT BATTLE CRUISER,THEN CLICK ON ITS NUMBER-PAIR IN THE LARGE GRID TO MOVE IT ABOARD THE SHIP. THE COLOUR OF WAR: GREEN IDENTIFIES YOUR FORCES AND RED IS THE ENEMY`S COLOUR,WHEN YOU FIRST ACCESS THE COMBAT CONTROL SCREEN.THE VIDEO WINDOW AT THE TOP RIGHT OF THE SCREEN SHOWS A SHORT ANIMATED SEQUENCE OF A SOLDIER PLANTING A FLAG IN THE GROUND,IF THIS TAKES PLACE AGAINST A GREEN BACKDROP,THEN THE CURRENT PLANET IS UNDER YOUR CONTROL,IF IN RED THE ENEMY HAS CONTROL. THE MOMENT AFTER YOU LAND FORCES,A GREEN VERTICAL BAR READOUT APPEARS IN THE CENTRE OF THE SCREEN;THE RED AND GREEN BARS REVEAL THE COMPARITIVE MILITARY STRENGTH OF THE OPPOSING ARMIES.CLICKING ON THE AUTO SCALE BUTTON LOCATED BETWEEN THESE TWO BARS ALLOWS YOU TAKE A MORE DETAILED VIEW OF THE DIFFERENCE IN FIGHTING STRENGTH-THE STRENGTH OF THE LARGER FORCE IS DISPLAYED AS A FULL BAR AND THE BAR REPRESENTING THE SMALLER FORCE IS SCALED TO PROPORTION,A NUMERIC VALUE FOR THE SCALING FACTOR APPEARS IN A WINDOW TO THE RIGHT. --------------------------------PAGE 77--------------------------------------- BATTLE THEN COMMENCES,AND NUMERIC READOUT OF YOUR MILITARY STRENGTH AND THAT OF THE ENEMY`S SHOW THE MIGHT OF THE TWO FORCES,ANITHER READOUT,REVEALING HOW MANY SOLDIERS REMAIN ON EACH SIDE OF THE BATTLE LINES.AS COMBAT BEGINS,THE VIDEO WINDOW SHOWS SCENES FROM THE CONFLICT-CLICK ON IT AT ANY TIME TO SEE THE NEXT SEQUENCE. FINALLY AT THE END OF THE BATTLE THE VIDEO WINDOW WILL REPEAT THE CLIP OF THE SOLDIER TRIUMPHANTLY PLANTING HIS FLAG...IS IT GREEN...OR IS IT RED? ALTERING AGGRESSION: APART FROM STRATEGIC DECISIONS-BEATING A HASTY RETREAT OR SHIPPING IN MORE PLATOONS-YOU CAN AFFECT THE WAY THE BATTLE PROGRESSES BY ADJUSTING THE AGGRESSION FACTOR OF YOUR SOLDIERS.CLICKING ON THE UP/DOWN ARROW IN THIS ICON ALLOWS THE AGGRESSION FACTOR WITH WHICH YOUR SOLDIERS FIGHT TO BE ALTERED. INCREASING AGGRESSION RAISES YOUR MILITARY STRENGTH,BUT YOU LOOSE TROOPS MORE RAPIDLY IF THE BOYS ARE FIGHTING AGGRESSIVELY.THE BIGGER THE DIFFERENCE BETWEEN YOUR OVERALL MILITARY STRENGTH AND THE ENEMY`S.THE MORE QUICKLY THE BATTLE IS OVER.RAISING AGGRESSION INCREASES YOUR OVERALL STRENGTH,BUT USE THE CONTROL WISELY-WHEN YOU ALREADY OUTNUMBER THE ENEMY FORCE`S AND WANT A SPEEDY CONCLUSION TO THE BATTLE SO YOU CAN MOVE THE PLATOONS INVOLVED TO ANOTHER COMBAT ZONE.INCREASING AGGRESSION WHEN THE CONTEST IS QUITE CLOSE OR WHEN THE ENEMY OUTNUMBERS YOU COULD HAVE DISASTROUS RESULTS.FOR ADVICE ON MILITARY STRATEGY,SEE MISSION BACKGROUND SECTION ON PAGE 82. --------------------------------PAGE 78--------------------------------------- SPYING: A COMPREHENSIVE SPY NETWORK IS AUTOMATICALLY MAINTAINED FOR YOUR BENEFIT-SPIES ARE AT WORK ON EVERY HABITABLE PLANET IN THE SYSTEM,AND CAN BE PAID TO PROVIDE USEFUL INTELLIGENCE THAT SHOULD HELP YOU PLAN CAMPAIGNS AND JUDGE YOUR MILITARY PRIORITIES. MOVE THE PLANET CURSOR IN THE SYSTEM MAP UNTIL IT IS RESTING OVER THE ENEMY PLANET ON WHICH YOU WANT SOME INFO--YOU`LL NOTICE THAT THE VIDEO WINDOW IS`NT OFFERING MUCH...NOW CLICK ON THE SPYING ICON--A PRICE LIST FOR INFO ABOUT THE ENEMY PLANET APPEARS IN THE MESSAGE WINDOW. CLICK ON `EVERYTHING`IF YOU CAN AFFORD TO GET A FULL RUN-DOWN,OR BE SELECTIVE IF YOU ARE SHORT OF CREDITS OR HAVE A SPECIFIC PLAN FOR RAIDING ENEMY PLANETS-YOU MIGHT BE IN THE NEED OF PEOPLE,PERHAPS,AND BE LOOKING FOR AN ENEMY PLANET WITH A HEALTHY POPULATION THAT YOU CAN `KIDNAP` AND SHIP BACK TO ONE OF YOUR COLONIES. REMEMBER THE ENEMY IS MANAGING HIS COLONIES ACTIVELY,SO SPY INFO CAN QUICKLY GO OUT OF DATE-ITS WORTH PAYING SPIES FOR INFO THAT YOU CAN USE TO BUILD UP A GENERAL PICTURE OF YOUR ENEMIES ACTIVITIES.BUT YOU MIGHT WANT TO RETURN TO THE SPY ICON AND COLLECT UP TO DATE DATA BEFORE MOUNTING AN ATTACK. --------------------------------PAGES 79/80/81--------------------------------- THESE PAGES WERE ALL ABOUT GAME SAVING AND LOADING...NO MORE INFO WAS HERE, THATS ALREADY HAD BEEN GIVEN...SO HAVE PASSED IT OVER.SEE THE INDEX FOR PAGES CONTAINING THIS INFO... --------------------------------PAGE 82---------------------------------------- MISSION BACKGROUND SECTION: YOUR ULTIMATE AIM IS TO INVADE THE ENEMIES BASE AND DEFEAT HIM ON HIS OWN GROUND-CLEARLY THIS INVOLVES ESTABLISHING AND DEPLOYING AN ARMY.APART FROM THE RECRUITING TROOPS FROM THE STARBASE POPULATION,PUTTING THEM INTO TRAINING AND PURCHASING WEAPONS FOR THEM,YOU WILL NEED TO EVOLVE AN OVERALL MILITARY STRATEGY.AND THAT STRATEGY WILL NEED TO BE MODIFIED ACCORDING TO WHICH PLANET SYSTEM YOU ARE FIGHTING FOR AND WHAT STAGE THE OVERALL THE OVERALL CONFLICT HAS REACHED.REMEMBER,A GOOD MILITARY COMMANDER REACTS TO DEVELOPMENTS IN THE FIELD. TROOPS CAN BE DEPLOYED TO GARRISON YOUR COLONIES,PROTECTING THEM FROM ENEMY INVASION,OR THEY MAY BE LAUNCHED INTO OFFENSIVE ACTIONS TO ATTEMPT TO WIN CONTROL OF PLANETS WHICH YOUR OPPONENT HAS COLONISED.VALUABLE RESOURCES GAINED BY CONQUERING ENEMY COLONIES-AND YOU MAY WELL DISCOVER FULLY-FUNCTIONAL CRAFT EITHER ON THE PLANET SURFACE OR IN ORBIT AROUND A DEFEATED PLANET,REMEMBER TO LOOK FOR THEM! YOU MAY CHOOSE TO CONCENTRATE ON LAUNCHING ALL OUT ATTACK AS SOON AS YOU CAN,SENDING WAVE AFTER WAVE OF BATTLE CRUISERS TO THE ENEMY BASE IN THE HOPE OF DEFEATING HIM BEFORE HE CAN BECOME ESTABLISHED.ALTERNATIVELY,YOU COULD EXPAND YOUR PLANETARY EMPIRE GRADUALLY,COLONISING PLANETS ONE BY ONE AND CONSOLIDATING YOUR POSITION BEFORE YOU MOVE FORCES AND EQUIPMENT DEEPER INTO THE CURRENT PLANET SYSTEM. OBVIOUSLY THE TASK OF MANAGING RESOURCES AND DEPLOYING 24 PLATOONS IS MUCH MORE COMPLICATED IN THE 32 PLANET SYSTEM..MITTSU AND YOTTSU THAN IT IS IN THE 8 PLANET SYSTEM HITOTSU OR IN THE 16 PLANET SYSTEM OF FUTATSU,BUT THERE ARE A COUPLE OF BASIC APPROACHES WHICH CAN BE MODIFIED IN THE LIGHT OF EXPERIENCE. YOU COULD CHOOSE TO ESTABLISH STARBASE AS A VIABLE,SELF SUPPORTING COLONY,PUT AS MANY TROOPS AS YOU CAN INTO TRAINING,AND THEN BUY AN ATMOSPHERE PROCESSOR AND SEND IT ON A THE PLANET HOPPING JOURNEY TOWARDS THE ENEMY BASE.ONE STRATEGY INVOLVES `RAIDING`SUCH NEWLY FORMED COLONIES FOR RESOURCES AND SHIPPING THEM BACK TO STARBASE.LEAVING ABANDONED PLANETS IN YOUR WAKE. ITS WELL WORTH ESTABLISHING A MININGCOLONY ON THE FIRST VOLCANIC PLANET YOU ENCOUNTER AND A FARMING COLONY ON THE FIRST TROPICAL PLANET YOU FORMAT,THOUGH,AS THESE RESOURCES ARE VITAL AND THE YIELDS FROM MINING STATIONS AND HORTICULTURAL STATIONS ARE MUCH IMPROVED IF THEY ARE LOCATED ON A N APPROPRIATE PLANET. SOMETIMES ITS WORTH ESTABLISHING A STRONG GARRISON IN THE MIDDLE OF A GROUP OF ENEMY CONTROLLED PLANETS,THEN --------------------------------PAGE 83--------------------------------------- USING THE PLANET AS A BASE TO MOUNT LOCALISED ATTACKS ON THE PLANETS UNDER ENEMY CONTROL OR FOR THE FINAL PUSH AGAINST THE ENEMYS BASE. AND IN THE FINAL STAGES OF A GAME,IF THE VICTORY SEEMS WITHIN YOUR GRASP,YOU COULD MOUNT A BLITZKREIG ATTACK ON THE ENEMYS STARBASE BY ABANDONING ANY ATTEMPT TO PROTECT YOUR OWN COLONIES AND THROWING ALL AVAILABLE PLATOONS INTO WHAT YOU HOPE WILL BE THE FINAL BATTLE. ONLY EXPERIENCE GAINED IN THE THEATRE OF WAR WILL HELP YOU FORMULATE WINNING STRATEGIES. TRAINING AND DEPLOYING TROOPS: WHEN YOU PUT NEW RECRUITS INTO TRAINING ON STARBASE,IT TAKES TIME FOR THEIR SKILL LEVEL TO BUILD UP.IDEALLY,YOU MIGHT WANT TO DRAFT THE MAXIMUM OF MEN INTO A NEW PLATOON AND LEAVE THEM TRAINING UNTIL THEIR COMMANDER ACHIEVES THE RANK OF A 5 STAR GENERAL-WHEN THE MEN WILL HAVE ACHIEVED A TRAINING LEVEL OF 100% IF YOU HAVE PLENTY OF TIME AND AMASSED A VAST STORE OF CREDITS,THEN GOING FOR THE VERY BEST IN TRAINING AND EQUIPMENT WILL PAY DIVIDENDS.IN THE HEAT OF WAR,HOWEVER,YOU WILL FIND YOURSELF MAKING COMPROMISES. AOMETIMES IT IS VITAL YOU COMMISSION A NEW PLATOON IMMEDIATELY,RATHER THAN WAITING UNTIL THE TROOPS REACH A TRAINING LEVEL OF 100%,AND THERE WILL BE TIMES WHEN YOU CAN`T AFFORD TO COMMISSION A PLATOON OF 200 MEN AND EQUIP THEM WITH THE VERY BEST EQUIPMENT.THIS MIGHT MEAN PURCHASING LESS EXPENSIVE KIT,OR REDUCING THE NUMBER OF TROOPS IN THE PLATOON BEFORE IT IS COMMISSIONED.LEARNING HOW TO MAKE THE BEST STRATEGIC DECISIONS IN THE CIRCUMSTANCES IS PART OF THE KEY TO SUCCESS AS A MILITARY COMMANDER. THE STRATEGY YOU ADOPT IS ALSO AN IMPORTANT ASPECT OF COMMANDING AN ARMY.EVERY TIME A PLATOON WINS A BATTLE THE CALIBRE OF THE TROOPS-THEIR TRAINING LEVEL AND EXPERIENCE LEVELS INCREASES BY 7% AND IT IS WORTH GIVING YOUR TROOPS COMBAT EXPERIENCE AS SOON AS YOU CAN. CAREFUL USE OF THE AGGRESSION AS SOON AS YOU CAN,CAREFUL USE OF THE AGGRESSION CONTROL ON THE COMBAT SCREEN CAN ALSO PAY DIVIDENDS. --------------------------------PAGE 83--------------------------------------- THE REST OF THE PAGES..ARE REALLY A POINT OF LEARNING BY ACTUALLY PLAYING THE GAME...JUST PUT IN TO FILL THE DAMN BOOK AND MAKE IT ANNOYING TO THE GUYS WHO TYPE IT IN..I HAVE READ IT..AND AS I SAID ITS ONLY REALLY BATTLE SITUATIONS THAT YOU WILL COME UP AGAINST ANYWAY...SO ENJOY THE GAME...AND GIVE ME THE EASY DOCS TO DO..ANOTHER MONTY PYTHON WOULD DO.... THE DOX WERE TYPED IN BY SCOOTER OF GENESIS....ENJOY THEM..BY THE WAY THERE IS STILL 200 LINES OF DOX TO READ FROM HERE....BUSY LAD AINT I..... ------------------------------------------------------------------------------ SUPREMACY QUESTIONS: ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ `MY PEOPLE ARE STARVING WHAT CAN I DO?` ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ IF YOU WANT TO ABANDON THE POPULATION,THEN SET THE TAX RATE AT 100% SO YOU CAN DERIVE MAXIMUM REVENUE FROM THE PEOPLE BEFORE THEY ALL DIE OF STARVATION. ALTERNATIVELY IF YOU WANT TO PRESERVE THE POPULATION ON THE PLANET,THEN YOU NEED TO MOVE FOOD FROM ANOTHER PLANET OR SET UP A HORTI-STATION TO MAKE THE COLONY SELF SUFFICIENT. IN THE SHORT TERM,TO GAIN TEMPORARY RESPITE WHILE YOU MAKE ARRANGEMENTS FOR THE LONG TERM,YOU CAN PUT PEOPLE INTO CRYGENIC STORAGE ON BOARD A SHIP BY MOVING A CARGO CRUISER OR BATTLE CRUISER INTO A DOCKING BAY ON THE PLANET AND USING THE PASSENGER ICON TO LOAD PASSENGERS ABOARD.IF THE FOOD SHORTAGE OCCURS ON STARBASE YOU CAN DRAFT SOME PEOPLE INTO YOUR ARMY,USING THE PLATOON MANAGEMENT SCREEN. PEOPLE IN CRYOGENIC STORAGE OR IN THE ARMY DO CONSUME FOOD FROM YOUR RESERVES.CARGO CRUSIERS CAN ACCOMODATE UO TO 1850 CIVILIANS,WHILE BATTLE CRUISERS CAN UP TO 4500 PASSENGERS. OR YOU COULD MOVE PEOPLE TO ANOTHER PLANET WHICH HAS A PLENTIFUL SUPPLY OF FOOD. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ `I SENT A SOLAR SATELLITE GENERATOR TO MY PLANET,BUT IT DOESNT SEEM TO BE GENERATING ENERGY....WHATS WRONG?` ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SOLAR SATELLITES ONLY WORK WHEN THEY ARE IN ORBIT,GO TO THE NAVIGATION SCREEN,CLICK ON THE NAME OF YOUR `ROGUE`SATELLITE AND MAKE SURE THAT IT IS ORBIT.LAUNCH IT AGAIN IF YOU LANDED IT BY MISTAKE. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ `ALL THE PLANETS IN THE SYSTEM ARE NOW FORMATTED....WHAT SHOULD I DO?` ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MOVE YOUR ATMOSPHERE PROCESSOR INTO THE DOCKING BAY AND THEN SCRAP IT-ITS OF NO FURTHER USE,AND YOU MIGHT AS WELL CLAIM ITS SCRAP VALUE,THEN USE THE GOVERMENT SCREEN TO SEND THE CASH RAISED BACK TO BASE. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THERES A POPULATION OF ZERO ON A PLANET I OWN,BUT I WANT PEOPLE THERE.WHAT SHOULD I DO? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FIRST,CHECK THAT THE PLANET CAN SUPPORT HUMAN LIFE.SOMETIMES PLANETS ARE RENDERED POISONOUS AS A RESULT OF A NUCLEAR EXPLOSION-AN INCOMING MESSAGE WILL HAVE ADVISED YOU OF THE FACT--ITS POINTLESS MOVING PEOPLE ONTO A PLANET THAT WILL KILL THEM!! THEN USE CARGO CRUISERS OR BATTLE CRUISERS TO SHIP PEOPLE IN FROM ANOTHER PLANET.YOU MAY WANT TO MOVE SOME FOOD INTO THE DEPOPULATED PLANETS RESERVES BEFORE MOVING THE NEW INHABITANTS,AND YOU MAY DECIDE TO BUY HORTI-STATION(S) FOR THE NEW PLANET. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE POPULATION OF ONE OF PLANETS HAS REACHED 30,000 AND DOESNT APPEAR TO BE GROWING ...WHY? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE COLONISTS HAVE DEVELOPED EVERY AVAILABLE INCH OF THAT PLANETS SURFACE,AND THE COLONY CANNOT EXPAND FURTHER.YOU COULD ALWAYS MOVE PEOPLE TO ANOTHER PLANET,THEREBY MAKING SPACE.... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THERE IS A NEGATIVE NUMBER AGAINST`RATE OF POPULATION` ON ONE OF MY PLANETS...WHY? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PROBABLY BECAUSE YOUR PEOPLE ARE STARVING,OR RECOVERING FROM A FOOD SHORTAGE.MAKE SURE THEY HAVE ENOUGH FOOD-AND YOU COULD CONSIDER TRYING TO RAISE THEIR MORALE BY LOWERING THE TAX RATE. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WHY CAN`T I LAUNCH MY ATMOSPHERE PROCESSOR? +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ USE THE MAIN SCREEN-NOT THE NAVIGATION SCREEN.THE ATMOSPHERE PROCESSOR HAS ITS OWN CONTROL ICON;SELECT THE UNFORMATTED PLANET YOU WANT TO FORMAT BY MOVING THE PLANET CURSOR OVER IT IN THE SYSTEM MAP.THEN CLICK ON THE ATMOSPHERE PROCESSOR ICON. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EVEN THOUGH I HAVE FILLED THE TANKS OF ONE OF MY CRAFT,WHEN I TRY TO SEND IT TO A PLANET AT THE OTHER END IF THE SYSTEM,I CAN`T-THE NAVIGATION SCREEN TELLS ME THERE`S `INSUFFICENT FUEL`....WHAT SHOULD I DO? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ YOU ARE GOING TO HAVE TO BREAK THE JOURNEY.STOPPING OFF AT A PLANET THAT YOU CONTROL,TO FUEL,IF THERE ISNT MUCH FUEL ON THE PLANET YOU USE AS A STAGING POST,YOU COULD LOAD FUEL INTO THE CARGO HOLD OF THE CRAFT,LAND,UNLOAD IT INTO THE PLANETS RESERVES AND THEN REFILL THE TANKS AGAIN. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WHATS THE POINT OF RENAMING PLANETS AND CRAFT? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ITS USEFUL,AND CAN HELP YOU KEEP TRACK OF THINGS. IF YOU CAPTURE A PLANET FROM BEHIND THE ENEMY,YOU MIGHT FIND THAT HE HAS LEFT A CRAFT BEHIND.THE ENEMY USES NAMES THAT ARE MENINGLESS TO YOU-SO YOU MAY FIND IT HELPFUL TO RENAME A CAPTURED CRAFT ACCORDING TO THE DEFAULT NAMING SCHEME THAT CALLS HORTICULTURAL STATIONS`FARMING 1`,`FARMING 2` AND SO ON,THE ENEMY ASSSIGNS STRANGE NAMES TO THE PLANETS HE CONQUERS,WHICH YOU MIGHT WANT TO CHANGE FOR YOUR CONVENIENCE. AND ITS EASY TO LOSE TRACK OF PLANETS AND THEIR ATTRIBUTES,PARTICULARLY IF YOU ARE PLAYING IN ONE OF THE LARGER SYSTEMS.ITS WORTH USING MEANINGFUL NAMES THAT HELP YOU IDENTIFY THE ATTRIBUTES OF YOUR COLONISED PLANETS,FOR INSTANCE,YOU COULD MAKE BEST USE OF YOUR HORTI-STAT BY ESTABLISHING THEM ON A TROPICAL PLANET-CALLING IT `FARM` WOULD REMIND YOU THAT YOU ARE USING THAT PLANET TO PRODUCE FOOD. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I WANT TO BUY SOMETHING,BUT HAVENT ENOUGH CREDITS...WHAT CAN I DO? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GO TO THE GOVERMENT SCREEN AND CLICK ON THE ICON THAT SENDS ALL THE CASH ON YOUR COLONIES BACK TO STARBASE.IF YOU STILL HAVENT GOT ENOUGH CASH,YOU ARE EITHER GOING TO HAVE TO WAIT UNTIL THE TAX REVENUES RAISE ENOUGH CASH TO FUND YOUR PURCHASE,OR,IF YOU ARE BUYING WEAPONS OR BODY SUITS,SELECT A CHEAPER OPTION. YOU CAN REDUCE THE AMOUNT OF TIME YOU HAVE TO WAIT BY INCREASING THE TAX RATE-RAISE IT UP TO 100% IF YOU BARE IN A REAL HURRY,BUT RE,MEMBER TO REDUCE IT AGAIN WHEN YOU HAVE RAISED THE CREDITS YOU NEED,OR THE POPULATIONS MORALE AND RATE OF GROWTH WILL START FAILING. YOU GET THE BEST TAX FROM POPULATION ON METROPOLIS PLANETS(LIKE STARBASE)SO KEEP THE POPULATION HIGH ON AT LEAST ONE OF YOUR METROPOLIS PLANETS. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I`VE BOUGHT 9 CRAFT,PARKED 6 ON THE SURFACE,AND THREE ARE STILL IN THE DOCKING BAY.TROUBLE IS,I WANT TO BUY ANOTHER CRAFT,BUT I HAVENT GOT ENOUGH FUEL TO SEND ONE OF THE SHIPS IN THE THREE DOCKING BAYS INTO ORBIT...WHAT CAN I DO? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ OOOPS!,WELL YOU ARE GOING TO HAVE TO GO THE CARGO BAY AND SCRAP ONE OF THOSE SHIPS IN THE DOCKING BAYS,THERES NO ALTERNATIVE,THEN IT MIGHT BE A GOOD IDEA TO BUY A MINING STATION TO PROVIDE YOU WITH FUEL. AS A SHORT TERM SOLUTION,IF YOU LOADED FUEL INTO THE TANKS OR CARGO HOLD OF ONE OF THE SHIPS YOU MOVED OUT ONTO THE PLANET SURFACE EARLIER,GO TO THE PLANET SURFACE SCREEN AND MOVE THE CRAFT INTO THE NEWLY-VACANT DOCKING BAY,FROM THERE,YOU CAN UNLOAD THE FUEL FROM A SHIPS TANKS OR CARGO HOLD BACK INTO STARBASE`S RESERVES,THEN GO BACK TO THE PLANET SURFACE SCREEN AND MOVE THE EMPTY SHIP BACK INTO A DOCKING BAY. REPEAT THIS PROCESS FOR ANY CRAFT ON THE SURFACE THAT YOU INTEND TO LEAVE THERE.YOU MIGHT FIND THIS RAISES ENOUGH FUEL TO LAUNCH A SHIP OR TWO INTO ORBIT AROUND STARBASE,THEREBY FREEING YOUR DOCKING BAYS. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I HAVE`NT GOT ENOUGH MINERALS OR ENERGY TO MAKE A PURCHASE - WHAT CAN I DO? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MINERALS,FUEL AND ENERGY CAN ONLY BE MOVED AROUND A PLANET SYSTEM AS CARGO IN THE HOLD OF ONE OF YOUR CRAFT.IF YOU ARE PLAYING IN A PLANET SYSTEM WHERE MINERALS AND ENERGY ARE NEEDED TO COMPLETE A PURCHASE,THEN THEY ARE TAKEN FROM RESERVES ON STARBASE,O.EITHER MOVE MINERALS AND ENERGY FROM YOUR COLONIES TO STARBASE,OR SET UP A MINING STATION AND SOME SOL SAT GEN RESOURCES FROM STARBASE ITSELF. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ALL MY HORTI AND MINING STATIONS SEEMED TO HAVE STOPPED WORKING.....WHY? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ IT MAY SEEM THEY HAVE RUN OUT OF ENERGY,WHICH THEY CONSUME AS THEY PRODUCE RESOURCES.LAUNCH A SOL SAT GEN INTO ORBIT AROUND THE PLANET ON WHICH YOUR STATIONS ARE PLACED,THEN GO TO THE PLANET SURFACE SCREEN AND CLICK THE ON/OFF TOGGLE SWITCHES TO ACTIVATE YOUR EQUIPMWNT,ALTERNATIVELY AN ELECTROMAGNETIC STORM MAY HAVE SWEPT ACROSS THE GALAXY-THE MESSAGE WINDOW WILL HAVE INFORMED YOU OF THE FACT,SO TOGGLE THE RESOURCE GENERATING EQUIPMENT BACK ON. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I`VE FORGOTTEN WHERE ONE OF MY CRAFT IS LOCATED..HOW CAN I FIND WHERE IT IS? ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GO TO THE NAVIGATION SCREEN AND CLICK ON ITS NAME IN THE CENTRAL GRID THAT SHOWS THE FLEET ROSTER-THE MESSAGE DISPLAY WILL GIVE YOU THE CURRENT LOCATION OF THE CRAFT. RIGHT NOW ITS THE...COR BLIMEY..WHERES THE NEXT SET OF DOX TO BE TYPED IN...OH ITS M1 TANK PLATOON..WHATS THAT ONLY 170 PAGES...F!@#$%^&*().... TARA FROM SCOOTER